It's kind of funny how we are all sitting in front of our monitors today, drooling over the simple reveal that Guild Wars 2 is going to have combat underwater... Gasp! But really, so am I.
I just read Jonathan Sharp's blog on underwater combat and exploration in ArenaNet's next big game and I am as impressed as always with their ingenuity and foresight. At first when I read Carolyn's articles in the wee hours of the morning before passing them to Suzie for publishing at noon today, I don't think the premise really hit me. I figured, how many games have done that already? If an MMO doesn't allow water exploration, we tend to get the pitchforks out and begin our march. But then we began to hear more and more about the new feature as the day rolled on.
This isn't just killing some pirates off the coast of the Wetlands while floating in a 3-axis space. This is pulling on a breathing device ( which I hope has an animation). This is a whole new way to stave off dying, a whole new set of underwater-specific spells and skills. This is worlds and cultures to explore under the surface of that satin sheen. This is different sorts of weapons depending on your class and how you prefer to fight... I mean who doesn't want to use a harpoon gun and chase a white whale in Tyria? Heck, even the AOE spells now adhere to the total 3D nature of being under water.
I'm really finding it hard not to get more and more excited for this game. I'll try my best not to go all fanboy here as I know that's one of my weaknesses, but I never thought I'd look forward to fighting underwater in an MMO. I mean, I absolutely hated the underwater temple in Ocarina of Time. I hate all Mario levels involving octopi. I loathed Ecco the Dolphin. But this? This I want to immerse myself in. I want to go all Kevin Costner in GW2... but you won't catch me drinking my own pee anytime soon so leave that part of Waterworld out please.
PS. DUNGEONS? Click below then pinch me!