But I still have fun.
I've been enjoying my romps through APB thus far, having just begun my affair with the title (impressions coming later this week, and full review down the road). It's actually a pretty compelling game experiment, but I won't go into too many details about it just yet.
What I will say is that to succeed at the PvP in APB, you'll need to be a skilled FPS/TPS gamer. Me? I'm not quite that. There's a general slant these days of the hardcore calling for MMORPG games to require more skill, and I'm all for that. The argument can me made that running around and solo-ing WoW isn't exactly much more than a chore of time and less of a chore of skill. But I do believe the titles upper-echelon content still requires a great deal of team effort and coordination. Skill.
APB is different though. You need the team coordination sure, but you also should probably not suck as bad as I do at shooters. I'm likely going to quickly make a name for my character as a complete and utter rube around the streets of San Paro, but it IS still fun. I've still made my share of cash, upgraded some weapons, and will slowly but surely get better gear for my Enforcer (yes, I'm a do-gooder). It's just going to likely take me longer than those who actually don't suck at shooting games.
I'm used to the cover and pop-out mechanics of games like Mass Effect 2 and Gears of War, and I'm still coming to grips with the nuances of combat in APB, even if it seems like a fairly straightforward shooter at heart. I still keep wishing I could dive behind a barrier and remain there until I pressed the right-trigger to pop up and shoot. But this isn't ME2, and these enemies aren't static and dumb AI. They're humans who are quite good at this game, and I get the feeling that to them I'm more likely the "dumb AI".
Se la vie. When I die one too many times, I can just take a break and go design some clothes... man, I'm a sissy.