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MMORPG.com Staff Blog

The staff of MMORPG.com gets together to bring you some behind the scenes insights on stories, the industry and the site itself.

Author: staffblog

Contributors: BillMurphy,MikeB,garrett,SBFord,Grakulen,

Is It Time To Try Darkfall?

Posted by BillMurphy Wednesday June 2 2010 at 5:29PM
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When Darkfall launched a while back now (it’s been almost a year in NA, over a year in EU) it was met with some pretty harsh criticism.  Eurogamer infamously awarded the title a 2/10, and we also gave the game a score of 6.0 on a scale of 10.  But in the months since its launch Darkfall has seen numerous patches and even free expansions to add in content that was unable to make the initial release.  And now Aventurine is doling out 14-day trials for their little MMO that could and I think it just might mean it’s time for me to give it a whirl.

My recent foray into the Craft of Gods beta has me itching for a modern sandbox game with a fantasy setting, and by and large that’s what I understand Darkfall to be.  Also I'm not quite ready to put down money for Cyberdemons' own indie MMO just yet.  But here’s the rub… will I really like the feeling of having my corpse looted upon death by other players?  Darkfall is an unapologetically hardcore PvP experience.  There’s even friendly-fire (as far as I know) for AOE spells which leads me to worry that I’ll be more of a burden to any group I join than a blessing.  Still… the lure of an entirely open and player-driven experience excites me.

I remember my time spent in Ultima Online back in its heyday fondly even if I didn’t then grasp the true purpose of that world until long after I’d moved onto today’s more prominent theme-park styled games.  There is also the “Good and Evil” alignment system which gives me hope that Darkfall’s players won’t all be just murdering virtual psychopaths.  But has the game evolved enough since launch to give a real go?  I guess that’s what the trial is for.

I didn’t get caught up in the prerelease hype of Darkfall, expecting that the long development and independent nature of the studio would lead to some early troubles and the lack of polish cited in our own review.  But by and large I see the game’s faithful claiming that a great deal has improved over these past 10 months.  After my successful return to Age of Conan after that game had such a troubled early life, I can’t help but wonder if Darkfall is deserving of my time these days.

Like so many of us, I long for a more “world-like” MMO experience.  Even if I’m not sure what exactly that entails.  I think I’ll be giving Aventurine’s little darling a try in the next couple weeks leading up to E3.

Izure writes:

If it was me, I would wait til the next expansion coming this month? I believe.

 

This expansion is suppose to ease the grind, and give new players less of a grind to compete.

Some say this isnt a problem, well they are right, if you do not have school/family/job/social life.

Wed Jun 02 2010 5:46PM Report
MadnessRealm writes:

I agree with Izure, better wait for the June Patch. That said, I don't recall Aventurine mentionning anything about reducing the grind...but if they did that might bring me back.

 

Also, while it is true that DarkFall is Full Loot and all that, it's very easy mode. Armors are very very easy to acquire so death is hardly significant, unless you farmed for 4 hours on a group of mobs and died....then yeah that's a little annoying but as far as actual PvP goes, death penality is a joke. If that's really what's keeping you from trying DarkFall, give it a try because it's definitively not as bad as some make it seem.

 

But that said, better to wait June Patch before joining for a Free Trial. I briefly mentionned my thoughts on this Free Trial in the "AV Introduce Free 14 Day Trial" thread in the DarkFall subforum of MMORPG.com. It's a wise choice to wait.

Wed Jun 02 2010 8:21PM Report
Yamota writes:

Darkfall is not a quality MMOG because of the following reasons:

  1. Very bad UI - probably the worst I have ever seen from a released game
  2. Poor GFX - The animations and effects are subpar, borderline awful
  3. Crappy PvE - Yes a PvP game needs good PvE as well, Darkfall PvE is boring, repetetive with wacky UI
  4. Forced 1st person view - Worst idea ever
The only one I can see Adventurine do anything about is #2 so Darkfall will, imo, never be a good MMORPG.
Thu Jun 03 2010 3:44AM Report
n00bara writes:

Yamota

1. User interface is awesome as you can make your own style to ease your play

2. Poor GFX - that is true but AV is buying real motion studio to fix animations and borderline will be fixed with dx11 patch

3.Crappy PvE - you haven't played darkfall dude, even as you say that animations are dull df still has the most sticking experience with PvE, Personaly i can't get grind feeling with darkfall PvE it is the best and hardest one i ever saw, perfection but it can get even better

4.Forced 1st person view - i repeat: "you haven't played darkfall at all" forced 1st person view is when you wear a staff or bow which needs aiming, if you are wearing a sword you see 3rd person and have a very nice overview over fight around you

 

.

Thu Jun 03 2010 4:58AM Report
St0rmtrooper writes:

1. User Interface isn't the best looking, they are busy with totally revamping it. At least it's working and functional right now.

2. I don't consider the graphics even that poor. Sure there may be a handful MMO's with better graphics, but it's definately not a turnoff for me.

3. PvE, compared to other MMO's, is way better. You can actually dodge ranged attacks by using clever movement. All mobs have several types of strengths and weaknesses, key to efficiënt farming (and reducing chance on being ganked) is taking advantage of their weaknesses.

4. Forced 1st person view. True. But considering Darkfall does not have an autolock system, it's necessary for ranged attacks to be in 1st person mode to be able to aim properly on your target. Melee, Riding Mounts/Ships and Gathering are all in third person view.

Thu Jun 03 2010 10:25AM Report
Arquiteto writes:
  1. Very bad UI - Yes this is true and they have already addressed it and a total revamp of the UI is coming in one of the 2 FREE expansions this year.                                                     
  2. Poor GFX - Animation aren't great. However to make the graphics better turn off post process effects and object clipping. Your performance will more than double and your jaw will drop on how much better it looks. We also have DX11 to look forward to at the end of the year.
     
  3. Crappy PvE - I laughed when I read this. What other game has monsters that will hear you heal while in a hut and come investigate.  Even if it is outside of their normal area. How about taking out one of the ships to kill the kraken. Ships that can hold anywhere from 5 to 300 or more people. The AI in darkfall makes PVE always exciting. Are there dungeons like in WOW no. The dungeons that exist consist of just mobs patrolling their quarters. Changes to the entire dungeon system are coming but will not be WOW style dungeons.
  4. Forced 1st person view - This is only for magic and archery. Melee is 3rd person view by default as is all crafting and gathering.
You obviously hate Darkfall and I doubt we will change your mind. I guess its just not the game for you, but don't lie to make others hate it before they even try it.
 
Your comment about the only thing you can see them doing anything about is graphics. That is one of the dumbest opinions I have ever read on these forums.
 
So they can create an mmo along with their own graphics engine that supports a massive seamless world , but somehow they can't fix a UI or make changes to PVE .  Explain to me how this could possibly make any sense.
 
Thu Jun 03 2010 10:49AM Report
badrien1122 writes:

If you want to try darkfall .. there is now a 14 day FREE trial(No longer the 1$ one, complete free now)

EU link:

  • https://accounts.eu.darkfallonline.com/account/register-intro.php

US link:

 

  • https://accounts.us.darkfallonline.com/account/register-intro.php
Thu Jun 03 2010 11:29AM Report
Kruul writes:

With Darkfall the issue was never be about the gameplay it will always be about the horrible grind to become viable.  

Thu Jun 03 2010 11:38AM Report
Paragus1 writes:

There is a patch coming in the next few days that will address the max HP disparity between newer players and veterans, and an expansion patch in the coming weeks.  If you decide you want to give it a shot, you may want to time you trial around the arrival of these patches.

If you have any questions about the game or what not, hit me up.

Thu Jun 03 2010 12:32PM Report
danJ188 writes:

I tried to the free Trial. I liked the character creation surprisenly, and once I managed to turn off shadows like 5 times(cause they wouldnt save the changes for some reason) the world ran super smooth, and was pretty good looking. However that is about all there is to say that is remotely nice.

 

The combat animals are bad. Like they've never even -made- by a guy who knows animations bad. Combat consists of running in a circle around a goblin as he proceeds to pound your face in(these are mobs you gotta fight like right off the bat...yikes.)And then, get this. When you loot, your also competiting with everyone else in the noobie zone for your own loot. It's not tagged, and at the very least you cannot have a auto-loot feature.

 

I don't care about LOLCAREBEAR LAWLZ 2HARDFORE 4 U!!1

 

The game is MEANT to be annoying on PURPOSE. It's bad. It did not even last four hours on my pc. When you cant even get your -own-loot after spending time dying to a noobie mob, because the game can't properly be made for combat and not just one huge gankfest?Yeah, enjoy attempting to make your epeens huge. I'm gonna go play a real game, that requires real skill and talent.

Thu Jun 03 2010 1:07PM Report
MadnessRealm writes:

danJ188....perhaps you missed the part about DarkFall being a Free For All PvP with Full Loot. It's completly normal that mob loot is not "tagged" to your character. But most players avoid looting your graves, it's sort of a normal "social behavior".

 

But if that's what really bothered you, I really have to say that DarkFall wasn't for you at all (nor any other FFA PvP Full Loot sandbox for that matter)

Thu Jun 03 2010 1:30PM Report
Arquiteto writes:

"The game is MEANT to be annoying on PURPOSE. It's bad. It did not even last four hours on my pc. When you cant even get your -own-loot after spending time dying to a noobie mob, because the game can't properly be made for combat and not just one huge gankfest?Yeah, enjoy attempting to make your epeens huge. I'm gonna go play a real game, that requires real skill and talent."

 

It does take getting used to but its like this for a reason. Since its full loot a player will leave himself vulnerable to attack if he stops and loots your corps. The issue with stealing loot really only is a problem in the noobie areas. After noobie protection is gone if someones steals your loot you introduce them to your 2 hander.

Thu Jun 03 2010 1:37PM Report
docminus writes:

I never thought I'd care for DF, just because of the ffa loot pvp system. And in contrast to what others still experience, I find the newbie zones not so crowded anymore, thus it is quite ok.

And one learns when to go out with valuable stuff or not and where or with whom. So in that aspect it is quite ok now.

It's far from perfect, but after playing DF for some weeks now, I have problems playing "classical" MMOs, even if I miss them at times for certain kinds of polish, or support.

Thu Jun 03 2010 2:17PM Report
Arquiteto writes:

I never thought I'd care for DF, just because of the ffa loot pvp system. And in contrast to what others still experience, I find the newbie zones not so crowded anymore, thus it is quite ok.

And one learns when to go out with valuable stuff or not and where or with whom. So in that aspect it is quite ok now.

It's far from perfect, but after playing DF for some weeks now, I have problems playing "classical" MMOs, even if I miss them at times for certain kinds of polish, or support.

 

Spot on man. I tried playing AOC again after expansion and was all pumped, but caught myself cutting out after 15 minutes and going back to DF. Same happened with wow when I played a while back. The only other game that could keep me entertained is Eve-online now.

Thu Jun 03 2010 2:49PM Report
Mesfenlir writes:

I think I am finally going to try this game. At least looks like something original and fresh.

MMOS nowadays are sooooo boring and repetitive that they look like clones.

I think Av deserves to give a try. Hey 14-day trial 

Nothing to lose maybe a lot of fun to gain.

Thu Jun 03 2010 2:59PM Report
Erstok writes:

Ehm.  If an MMO is boring to a handfull of players out of roughly the other 98 or so percent.  Obvious who prefers this game over the larger of the 2 groups.  But it's ok.  Prefer sleeping, reading, eating, over spending money for something that should have been released years ago to begin with.  It's a bit to late for this game to do anything good to begin with.  Came out in the first place like it was supposed to.  Have no doubt sure might get more people interested.  But a negative player base not only in a game but also on forums that discuss and talk about game features is generally negative.  That is most likely going to turn everyone off from having any interest in the game as well as giving the trial a shot.

Thu Jun 03 2010 4:33PM Report
MadnessRealm writes:

AV will need to regain the "trust" of their customers by bringing the right fixes and features to DarkFall. I said it in a thread, it's a bit like FunCom with AoC. They lost a good bunch of their playerbase at first but the recent expansions have been really well received and the game has experienced a good growth from what I've seen.

 

Numbers have shown that gamers are interested in DarkFall, but the several issues has prevented them from enjoying the game. If AV wakes up and fix everything, I can assura you DarkFall could easily pull a 50k sub in the first year after the fixes. But if they continue to ignore core issues, they'll stick with a 5k actives (which will continue to drop as time goes by)

Thu Jun 03 2010 4:39PM Report
Izure writes:

Lol yamota, you may not like it, but most of the thousands people who did quit or didnt try it, is because of the grind and the fact that magic can hit you very easy and do twice as much damage as a HARDer to aim bow shot or hard to aim magic bolt.

 

Those are the main reasons, IMO of why people quit, alot of people who didnt want to come and try it and not blame it on the grind, was because of lack of sandbox elements.

 

I mean, yes I think AV is stupid and slow, but I also think they can  pull it off. Time will only tell, I actually still have fun, Yes I had to take 2  1-2 month breaks, but I tried DFO, and CAN NOT, I REPEAT CAN NOT go back to EVE or any other auto target, non pvp game, FPS's are boring and meaningless.

 

Planetside 2 and Earthrise only thing I see good upcoming.

Thu Jun 03 2010 6:31PM Report
Izure writes:

P.S. I forgot Yamoto is a troll who never Darkfall, and trolled since 2 years before it came out, FYI folks.

 

And most of the reasons why he think the game is bad are stupid and meaningless to most of the playerbase who quit or didnt try it.

Thu Jun 03 2010 6:35PM Report
Izure writes:

P.S. I forgot Yamoto is a troll who never PlayedDarkfall, and trolled since 2 years before it came out, FYI folks.

 

And most of the reasons why he think the game is bad are stupid and meaningless to most of the playerbase who quit or didnt try it.

Thu Jun 03 2010 6:35PM Report
Izure writes:

P.S. I forgot Yamoto is a troll who never Played Darkfall, and trolled since 2 years before it came out, FYI folks.

 

And most of the reasons why he think the game is bad are stupid and meaningless to most of the playerbase who quit or didnt try it.

Thu Jun 03 2010 6:35PM Report
wyrdaskolir writes:

Realyl Izure? If there really is an expansion that eases the grind I might come back for the summer until SC2 releases.

Thu Jun 03 2010 7:33PM Report
jawsome writes:

Ive been playing Darkfall since launch. Majority of the people who have disliked it have knocked on some of the things that I actually enjoy the most about the game.

Darkfall is truly the escape for someone who wants something completely different from any other MMO on the market.

I am in a clan/alliance that has multiple holdings. I can get you in good with our forces so you will be protected and have nothing to fear. Send me a instant message on AIM: Jawsomebob and ill hook you up.

Thu Jun 03 2010 8:55PM Report
stool writes:

Great game, but wait till patch / expansion if you're new.

Fri Jun 04 2010 3:48AM Report
ycluk writes:

When our clan tried darkfall a year ago, we left after 3 months or so.

Backwhen, there was no skill level cap, whoever spends more time with the game or macro grind will be the better ones.

This makes people who doesn't have work / school / life better than anyone else, so it didn't work for me.

The material gathering was extremely slow compare to other games, and material lost during refining was only 40% without failure which was horribly low compare to other games.

The gobin NPC mobs probably have eyes in the back because when you try to shoot them, at the moment you release the arrow, at least half of time, they turn away, so you will miss.

MadnessRealm said "...DarkFall is Full Loot and all that, it's very easy mode. Armors are very very easy to acquire so death is hardly significant, unless you farmed for 4 hours on a group of mobs and died....then yeah that's a little annoying but as far as actual PvP goes, death penality is a joke..."

I am not saying he's wrong, but for us, it was a lot of effort to gather the resource to support the lost in DF open pvp environment.

I like DF open Pvp / loot system because it's like UO and I am UO fan, but some of the difference I listed above just made us to leave DF last year.

However, i am looking forward for the new batch, and hope it can change our mind.

Sat Jun 05 2010 1:37AM Report
indiramourn writes:

Ah yes, the patch that's going to fix all the main issues.  Right.  Why does this seem like deja vu all over again?

Sat Jun 05 2010 1:40AM Report
Evasia writes:

Why BillMurphy you keep mention eurogamer and mmorpg.com's amateur reviewers rating your Darkfall, is beyond me?

The ones who review Darkfall eurogamer and mmorpg.com where themepark lover newbees who had no clue what Darkfall was all about so PLS STOP mention this you hurt this game more then helping it.

You guys are wrong in so many ways but most people who keep reading your little blogs or topics about darkfall getting with all trolls/haters constantly wrong impression about Darkfall.

Darkfall is a great game is  quality and GFX are WAY BETTER then most games out there.

About animation is also bull its fine nothing wrong with character controll and movement.

Only reason why not many play it is becouse its to hardcore and open free for all full loot its still a NICH game.

Thats why troll/haters like YAMOTA keep bringing up same problems that are not realy true plus some where maybe in beginning when Darkfall launched yes but game is 100% improved after launch so he talks LIES and clear never played Darkfall.

Sat Jun 05 2010 2:49AM Report
Drache1985 writes:

LOL @ eurogamer's imbecilic review being included in here. 

 

That's like telling Dallas TV series is responsible for BP's faliures to plug the leak. Lets get real folks....its about time.

Sat Jun 05 2010 3:31AM Report
dooney writes: Make sure you play it with friends though! Sat Jun 05 2010 5:52AM Report
kabuto202 writes:

No, I wouldn't. I just tried it like a month ago and the community is really nice and there's plenty to do but, it's just really grindy and boring. I don't know maybe it's better once you get high level and grind a craptop but, I'm one of those people who doesn't believe that you first have to spend 1 month leveling and grinding in order to enjoy a game.

Tue Jun 08 2010 3:24PM Report
Requiamer writes:

Darkfall is a good game if you are the type of mmo player which play for ages in a very strong clan/guild, and who love ffa pvp. If you don't belong to this type of player, forget about this game.

Because there nothing the game afford apart from clan war, and the game is so harsh you will likely quit if a strong organization can't back you up.

Crafting is very dull. Economy is very weak. Pve is different, have an other approch, but not much better than other mmo quality wise sadly. Combat system is interesting compared to normal mmo, but isn't very good quality once again, in fact it is very poor quality, and it is in my opinion the real weakness of this game, so the refreshing factor is sadly put aside, which is a shame because it could have been totally different. The world is very interesting imo, but then again the vastitude and the poor design  dispatch population all over, making it very, very, empty, but strangely its not wild, like being lost far away from any civilization, no its just empty, because town are everywhere but nobody lives in them...

Player interaction outside of clan is inexistant, which is an other very weak part of the game, never played a game with such lack of interaction and i play them since UO pre trammel. So once again if you are not part of those huge intergame clan that decided to play this game, you'll get a very strong chalenge ahead. And last character customization was totally missed sadly, the dev missed so much the mark that a so called skill based system became one of the worth grind ever, go figure, lineage 2 is totally comparable when it come to this.

So overall this game have very interesting and refreshing aspects, but the dev didn't manage to make those shine sadly.

Tue Jun 08 2010 5:59PM Report

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