Trending Games | Trove | Black Desert Online | Blade & Soul | Elder Scrolls Online

    Facebook Twitter YouTube YouTube.Gaming
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:3,202,862 Users Online:0

Show Blog

Link to this blogs RSS feed Staff Blog

The staff of gets together to bring you some behind the scenes insights on stories, the industry and the site itself.

Author: staffblog

Contributors: BillMurphy,MikeB,garrett,SBFord,Grakulen,

E3 Awards Coming Soon

Posted by Dana Tuesday June 23 2009 at 3:18PM
Login or Register to rate this blog post!

The hardest thing to do when reporting on MMOs is awards. No one will ever agree on anything.

So in advance of us finally publishing our E3 awards tomorrow, I wanted to take a second and hear what people think.

For shows like E3, it's the toughest thing. We have to judge games at wildly different stages of development as we try and hand out our hardware. It's not really fair to compare something that is a video presentation with something we played hands on.

This year, we're just doing one game of the show and a few editor's choice. So I ask you all, what criteria should we look at most:

  • Market Potential: You can kind of tell which games are going to be huge blockbusters and which are fighting a more uphill battle. Should that play a big role in picking game of show?
  • Hands-On: Do you think a game needs to be hands-on available to be considered?
  • Graphics: How much does this play a role?
  • Good Ideas / Presentation: Talk is cheap, but how much should what the developers say (and don't say) factor into it?
  • Buzz: Game journos are notoriously for the buzz you hear in the demo room vs. the press room being wildly different. How much should the general buzz around the show be considered?

There are likely other factors, but as I continue to mull all of this over, I'd love to hear the thoughts of our community.

Hyanmen writes:

 Good ideas/presentation, imo.

Tue Jun 23 2009 3:50PM Report
n00854180t writes:

Market potential, IMO, should have zero impact on awards.  Why?  Because whether or not a given game becomes a "blockbuster" has absolutely NO relation to whether or not it's a good *game*, and that's what awards are being given out for, no?

Fri Jun 26 2009 11:23AM Report writes:
Login or Register to post a comment

Special Offers