Day one of the Guild Wars 2 beta weekend event has now come and gone and I've got a couple of thoughts on my experiences. I'm not going to get into too much detail as you'll have a full preview probably sometime next week, but I did want to give some first impressions and other thoughts.
The most important thing (for me) to address is whether or not Guild Wars 2 passed the test I mentioned in our recent Beta Weekend Experience Expectations piece: does GW2 really just have things going on everywhere in place of quest content? Can you just run around and find things anywhere?
YES!
I spent most of my first day testing this out. Going anywhere and everywhere and seeing if I could find things to do. Literallly almost everywhere I went I'd find some sort of event or activity going on and I never once had to think about having to find a group for anything due to the awesome implicit grouping design. Participate in the fight with someone else? Get full XP. Get full loot. Provide area buffs? Everyone is affected, regardless of whether they are grouped or not.
I also want to talk about all the activity on our forums regarding performance and such. Guild Wars 2 is not optimized yet, so yes, you may be experiencing some really crappy performance. I have a ridiculous rig and getting above 40FPS in most instances is not very likely (Known Issues: SLI is non functional and the game is CPU bound at the moment). The latter bit is extremely important, it means you are not going to see an appreciable framerate difference in lowering your graphics settings if your CPU is the performance bottleneck. I'm sure some of you are getting way worse framerates, but the suggestions I've seen along the lines that ANET shouldn't launch in 2012 due to these issues are a bit much. That's, in part, what these weekends will help ANET improve.
No, you don't need to sit around filing bug reports. Just playing will give them tons of information and hopefully they will be able to improve performance significantly. I've been part of many beta tests in the past and I can tell you that these sort of things can change very quickly. Once the game is no longer CPU bound players should see some vastly improved performance (especially when dropping to lower settings, if necessary).
This also applies to complaints that X content is too hard/too easy. Numbers in a spreadsheet can be (and likely will be) tuned if they are over or undertuned at the moment. I can tell you that the story quests I've done definitely seem overtuned (too hard). But these are just numbers in some files somwehere, they can be adjusted.
Lag and other technical issues? Same thing. I realize you guys are super frustrated. I had my own friends say they wanted to switch servers because latency was unplayable at primetime last night. This sort of thing is to be expected. If you end up participating in the next couple of weekends and aren't seeing improvements from event to event, then sure, be concerned. Right now? I think it is all a bit premature.
What were your day one experiences like? Share 'em in the comments below!

Loving it. I play with three of my sons so there are 4 accounts logging on in our household. Main problem we had was the login problem, so did not get to play much on Friday night (UK) but seems fine now (Sunday morning GMT). Once in though, the game runs beautifully - I have a reasonable but not extreme gaming desktop and have all settings maxed and it is very smooth with no lag at all. My sons have reconditioned Dell notebooks with Quadro FX (ie not gaming) GPUs and these run the game on default settings smoothly too. Guess we're lucky on that score.
Really enjoyable spontaneous play, would be my first impression. First few minutes running through the rain fighting centaurs in Shaemoor on my warrior with my oldest son's guardian at my side, then on to the earth boss, had me laughing out loud because it was so much fun. Earth boss actually seemed quite easy, although later on the difficulty increased but not disproportionately so - just need to laern to use the skils and dodge better I think. I do love the spontaneous feel to the play - my six year old son loves this too and gets on better than other games he has tried, as he can just run around and play without worrying too much about the details.
Sun Apr 29 2012 3:31AM ReportReally fun game once you get the hang of it. LOTS to do! Loved the events! Good storyline, great music, graphics are outstanding.
All of the characters have their own unique talents. I liked the Mesmer and the Necro probably the best so far, but they're all fun to play.
Sun Apr 29 2012 3:49AM ReportWe didn't get to play much on Friday. It took hours before we managed to log in and then lost connection a few times after. Today it was a lot better though.
The performance on my pc was worse then expected, but now after reading your post I'm a little reassured that this will improve with time.
As for gameplay. I loved it! At first most events I experienced seemed a lot like WAR public quests. I didn't notice much of the chaining. Untill we got to Heartwood Hold? its called I think. Players were already fighting there and when we joined no one seemed to know how to recapture that hold from the Centaurs. We wiped a few times lol, it was so frantic. After a while when we figured out how it worked we slowly managed to take back the hold. This fight was awesome! Also when seeing the npc's return to take post in the hold. But then it still wasn't over, because the Centaurs tried to take it back and we had to fight off waves of them.
I'm not sure if there was something following after this, because we had to go back and repair and sell lol. Anyway, this so far was my best PVE experience in GW2 :)
Sun Apr 29 2012 5:47AM ReportThis is a fantastic game but anet really has to do something yesterday about the framerates..
GW2 has so much to do that it is staggering but first you have to break past the traditional mmo mindset before you can actually see how to utilize and enjoy it..
Here is to hoping anet kicks the lag monster in the nads for the next event, i have 3 machines and my medium and low end both have fps problems respectively while my big rig cuts through all but the most active WvW with little trouble...
Sun Apr 29 2012 10:02AM ReportTroll alert! karmath is talking out of his ass. ;)
The engine is not "fundamentally flawed", it's unoptimized the way any graphics engine is during development.
The game is most certainly not coming out in a month. It looks to be on track for an August/September launch IMO.
Sun Apr 29 2012 11:43AM Reportoops Gamestop....i get em mixed up
Sun Apr 29 2012 10:24PM ReportThe GW engine is not built from the ground up, its the same engine as the first, but modded, hence not fundamentaly designed to handle what its being asked to.
The engine does not utilise multi threads effectivley and doesnt even remotley use a gfx chip to any reasonable level, which is what you would expect from an outdated engine.
While its features are cool, that means jack if it lags like hell constanty with a top end rig.
Like a said, its another dud.
Mon Apr 30 2012 1:38AM ReportI few peeps here obviously have no idea about game design and how engine programming works. First, GW2's engine is a completely different engine than the original... Just because it looks similar doesn't mean it is the same engine and you can tell by how the world paging works. Paging and building seamless worlds into an engine that's already built is really tough, in fact its easier to just start from scratch.
As for lag and the graphics card, the two are completely unrelated. If you have graphical lag, like you stutter when you swing the camera, it's a bottle neck somewhere with the coding interfacing with the hardware. If you lag and stuff pops up and disappears then you have network issues with the servers. Which has nothing to do with your graphics card.
As for Karmath, you have no way of knowing how efficient the multi threading is or how much it uses the graphics chip without being able to test loads in a development environment. These things can easily be changed by the developers with a few tweaks.
The fact that GW2 isn't using the GPU to process much at this point means they are making sure they have all their ducks in order when they turn it on. It is extremely difficult to program for all graphics chips out there. With the advent of nVidia and ATI it makes it easier, but still tough to cover all bases.
As for Grimfall, what the hell are you talking about? Do you know anything about game development and what it takes to make a game? To claim anyone is amateurish with obviously not knowing what you're talking about is pretty asinine. I am sure you will claim you know this or that about game design, but let me tell ya, if you really knew you what you were talking about you wouldn't have made a statement like that.
Honestly that goes the same for Karmath!
But I knew he was trolling to begin with. I wouldn't be surprised if he was one of the paid trolls MMORPG uses to incite stuff on this website.
Mon Apr 30 2012 3:38AM ReportWoah No comments on the pvp? I'm loving the positivity from everyone but damn lol. I'll start
Imho Guild Wars 2 has THE greatest PvP of any game, Not mmo, Game that I have ever played in my life. This game has lived up to every expectation and more. Thank you Anet for fixing this broken genre, I will be playing GW2 until around the time GW3 comes out.
Mon Apr 30 2012 3:42AM ReportI absolutely loved the game, but found it was 100% dependant on the character I was playing.
I quickly got bored playing a Warrior and Theif, but Elementalist/Guardian/Mesmer were an absolute blast and I could not get enough of the game!
My favorite thing is how a weapon set change can make it feel like an ENTIRELY new class/play style.
Mon Apr 30 2012 9:42AM ReportSigreth, please stop spreading fanboi lies. The engine is the same as the original, yet modded. No matter how hard to try to convince yourself or others, the is what it is. We have seen it before and we'll see it again, thanks to those who drink the marketing koolaid.
http://wiki.guildwars2.com/wiki/Guild_Wars_2#Game_engine
Mon Apr 30 2012 10:04AM ReportMy performance was actually good. A few slowdowns on Friday, but very smooth by Sunday.
Of course, I have 8 CPUs and 30ms ping to Austin. :)
Mon Apr 30 2012 2:11PM ReportMMORPG.com writes:
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