I would like to get to know: "What kind of combat system do you preferably have in an MMO?"
It would be very kind if you could also tell me, WHY you prefer that particular one.
Ideas on how to spice existing combat systems up are welcome. Maybe you can even come up with a completely new super-uber system that rocks my brain away? ;-)
I'm curious. And now discuss please! :-)
Here is what I think:
Most systems have their right to exist, as it totally depends on the world and overall game mechanics. But what I lack to see are typical RPG elements / combat systems in modern MMOs. Why not have combat simulated as in "The Dark Eye" or "Dungeons and Dragons"? Everything is done with dice rolls, combat is a bit slower and it's more about tactical choices.
EvE is a bit like that, though combat is implemented in a very boring manner in my opinion...
What kind of combat system do you prefer?
n WoW-style: Autoattacking and some abilities to fire
n Chronicles of Spellborn-style: No auto-attack, every ability is performed on demand
n EvE-style: auto-attack only
n Darkfall-style: You click to attack and you have to actually aim
n FPS-style: Very twitch playstyle aiming with a crosshair
n Final Fantasy-style: Combat is separated into rounds, not real-time
n Strategy-game-style: You command several units and give them orders
Zyonne’s preferences can’t be pidgeon holed into one choice, as he feels Age of Conan doesn’t necessarily require strict aiming, but also doesn’t have an auto attack:
“I like the melee combat in Age of Conan, which doesn't have auto attack, but doesn't really require much aiming either. The combo system isn't perfect, but controlling the direction of the swings with the keyboard rather than clicking with the mouse just feels right, and works fine with a little lag. If the weapon swing visually hits the target, I don't see why it should matter that your cursor wasn't over it when you started the swing
For ranged combat I'd like something in between fallen earth and tabula rasa. Slower paced than an FPS, and slightly sticky targetting to make lag and desync less of an issue, but definitely manual targeting and no auto attack.
I also like being able to switch between combat mode and exploration mode. Interacting with the world in ways that don't involve combat is a huge part of MMOs to me, and I don't want the combat system to impose restrictions when exploring, interacting with objects in the world, NPCs and other players. Autotargeting is fine for this, and if the game has a magic system, there should be no need for precision aiming to cast utility spells and "friendly" spells out of combat.”
Maji prefers the FPS style, but offers a breakdown of several of the other options as well:
“WoW-style: Autoattacking and some abilities to fire - 22.4%
The good thing about that one is, that it's very easy and comfortable. The bad one is that it's also very boring. If you are in some kind of boss fight that takes a long time, or in easier smaller fights, then you just have to spam the same buttons over and over, and you don't have to aim. It really invites you to have a movie running on the second monitor, or phone, or stop paying attention in general, because... well there is not really any interaction. If I keep pressing "1 1 2 1 1 2 1 1 2" for half an hour, then it's for me not that entertaining.
At the same time there are certain playstyles with this combat system, where you actually have to pay attention. But that requires than focusing on your hotbar, and that makes the fight boring again for me, since I want to have a good look at the enemy.
FPS-style: Very twitch playstyle aiming with a crosshair - 18.4%
I prefer that one, especially when there are zones to target at (ie headshot, legshot and whatnot). You have to pay attention, different enemies are different to fight because of the targeting alone (depending on their size and speed). And especially: paying attention rewards you a lot. It's far more involving than the WoW style.
Final Fantasy-style: Combat is separated into rounds, not real-time - 8.2%
It's cute but not really my thing.
Strategy-game-style: You command several units and give them orders - 8.2%
Well good for RTS and the like obviously, I wouldn't want it in an MMORPG.”
Wizardry throws his weight behind FFXI’s combat system:
“No question i prefer FFXI's combat,that is the main selling point of the game,that and it's sub class system.
You howeever left out the fact that FFXI's combat ALSO involves team work and not solo like most games.Geesh even a game like WOW a player can cheat by using add ons and take on instances by himself,how sad is that for MMO gaming?
This is why i prefer FFXI's combat it stands for what MMO gaming SHOULD be, playing alongside other players.I might also add that it is not turn based,it is real time,it uses delays for weapons,with different gear you can up your attack speed 10x if you wanted utilizing Haste and Multi attack weapons,it is possible to hit a mob 7-8 times to his one attack,so that is nothing close to turn based.
FFXI combat is also thought provoking,this was a big deal with the RDM class,making it possible to solo mobs that were not meant to be soloed,but using all the tools that a RDM has it is possible.The added Dancer class and Ninja to boot also make for thoughtful combat,heck even Ranger could utilize thought by loading up tons of early damage then binding him for another go.
Big damage in FFXI is a waiting game for your abilities to load up from timers/TP guages,so it is VERY important to not mess up and miss that golden opportunity,many other games you just button mash the same 1/2/3 icons on the hotbar with no real thought what so ever.”
I'm a bit conflicted myself, as I would actually prefer to play an MMO with Final Fantasy (not FFXI) style combat. Similar to Atlantica Online, except the party is made up of players all with their own ATB gauges. I don’t know if I can say I would prefer this though as I have never actually played an MMO that utilized it. I know Atlantica Online offers some version of this type of combat, but I am not sure how it plays out with other players vs. the mercenaries in your party. I don’t have much of a preference with regards to the other choices, except to say I’m not a huge fan of autoattack.
So there you have it – I want to see traditional Final Fantasy style combat in an MMO!
How about you? What is your preferred MMO combat style? Let us know in the comments below!