In this week's Community Spotlight we're highlighting the thread, "PvE players: large scale PvP more tolerable?" by Mardukk. In the thread, Mardukk wonders if PvE players find large scale PvP more tolerable than instanced or e-Sport PvP:
As a PvE player almost exclusively I was wondering what other PvE players find to be the more tolerable form of PvP. I definitely feel that PvP with a larger purpose would appeal more to the PvE player rather than arenas and e sport PvP.
If what I suspect is true, why do developers continue to focus so much on E Sport/Arena style PvP when they could possible grab a more significant piece of the pie with more focus on large scale PvP?
I could even so myself subing to a Shadowbane type game if there was a large common goal to work towards rather than killing each other over and over for nothing. Do you think GW2 would fill this Shawdowbane type void?
So, what's the verdict? Read on to find out!
Master10K agrees with Mardukk's assertion:
Yeah I do think for PvE players, a lot of them, can only find good large-scale PvP to be tolerable or even actually fun. It reminds me of my guild in Rift. We were pretty much a progression raiding guild and a lot of them never really touched the PvP in that game (even though we were on a PvP server). Then one night our raid was called off and about a dozen of us were just there with nothing to do. So we started doing Raid Rifts, until the enemy faction crashed the party and it escalated into some large-scale, really fun, open world PvP.
Give PvE'ers a way to experience large-scale PvP that requires tactical play, rather than individual player skills and make it accessible. Chances are they will enjoy it, especially if there's something to gain. That is what I see with Guild Wars 2's World v World. Just today I watched TotalBiscuit's Mailbox, which had some WvW in the background, which really shows how easy it is to get together with some people and the potential of having fun. Also players are "fighting for their server", so I do see some PvE'ers getting stuck in some of that PvP, even if it's just to see what it's like.
acidblood (also a PvE player) prefers large scale PvP due to the 'freedom' of it:
I'm mostly a PvE player, but yes, large scale PvP is definitely more of a draw than Battlegrounds and especially Arenas, mainly because there is a lot more freedom too it... Arenas (in WoWs case at least) are just killing the other team, and in most cases the outcome it decided by gear / classes before the match even begins, and Battlegrounds while fun for a while get increadable repedative, and in most cases the fastest way to win is to avoid PvP... both of these types of PvP are also generally about Points Per Hour, which to me is not fun.
My next MMO is definitely going to be GW2, and one of things I'm most looking forward to is World v World; I doubt I'll even set foot in the Arenas / Battlegrounds.
Arachneus1 asserts that if the OP's suspicions are true, Guild Wars 2 will be able to cater to both types of players:
In reply to a post earlier, Guild Wars 2 will have the best of both worlds. Competitive e-sport arenas that makes everyone wear the same gear and WvWvW open-world PVP (which is a large scale arena with limited players that can enter) In fact the open-world pvp in guild wars is competitive as well as each server is ranked on a ladder just like teams in the e-sport arena mode. So even casual players get that competitive edge and wants to help bump their server up the ladder by going for certain objectives.
Also balance is in the open-world to as every level 80 item is the same regardless what difficulty dungeon you get it from or open-world boss that drops. Gear is cosmetic only at an equal level so skill is the only factor and balancing out skills in a game like this. Of course it will take some time before everyone is max level to balance the gear out in the server arenas.
I think Guild Wars 2 will make PvP in this genre bearable to everyone and I think more should take note of this especially that they should remove the whole gear factor...this makes it easier to balance the game's class skills if everyone is the same.
I've always enjoyed PvP, so I can't really speak to the OP other than to say I am fine with the idea of both. I do prefer large-scale PvP, simply because I enjoy the idea of being part of some larger effort with potentially meaningful repercussions for our conquests. eSport PvP is about winning to say you're the best -- it has no potential affect on the game world. The same, generally, goes for instanced PvP. They're fun diversions, but MMOs are best suited to large scale PvP. It simply plays to the genre's strengths.