This week's Community Spotlight focuses on the thread "Battlegrounds has destroyed MMORPG PvP" by depain. Depain asserts that the popularity of battlegrounds in MMOs have had a destructive effect on the quality of the MMO PvP experience. Below he lists his reasons why and polls the MMORPG.com community on their thoughts:
Battlegrounds: Instanced 5v5 or so objective based PvP, e.g., Capture the Flag, Team Deathmatch, Take the Hill, etc.
WHY DO PEOPLE ENJOY THIS?
#1. In BGs, there is NO element of surprise. Eveyrone is buffed up and expecting combat.
#2. In BGs, tactics are learned within a month. The scenario becomes a rinse/repeat cycle.
#3. In BGs, there are a limited number of maps. Everyone quickly learns every blade of grass, every hill, every tree, every typical hiding spot.
#4. In BGs, everything is redundant. Been there, done that... a thousand times.
Am I simply asking for World PvP? No. I'm asking for some creation depth - something outside the box. Battlegrounds/Arenas are so typical - so boring. It's seriously time for something new.
How do the rest of MMORPG.com community feel about BGs and PvP? Read below to find out!
Solestran prefers open-world PvP but sees a purpose for BGs as well:
At least battlegrounds help to alleviate lower levels being slaughtered by higher levels. Unless you can get developers off thier lazy asses and produce a lower level buff system that actually makes them competitive with their higher level counterparts, you're going to see most people sticking with battlegrounds for a better fighting chance.
I prefer open world PvP when I do participate, but I'm sick to death of toons barely 5 levels higher than me doing twice the damage and taking half as much on top of having more advanced abilities. If you think that kind of level difference should have that much of an advantage, then the developers need to stop thowing cannon fodder to you guys by allowing a 5 to 10 level spread in the area or instance to begin with. You should be forced to fight against players who have the tools at least to fight back.
monstermmo feels that the introduction of BGs allows for players who are interested in PvP but not interested in being randomly ganked an avenue to get their PvP fix:
A lot of players like myself dont find any enjoyment of being ganked while questing. An actual battle sure but thats not what usually happens. Most of the time in open world pvp someone sneaks up on you and youre dead before you know it. That has nothing to do with "skill" its simply you battling a mob and someone coming from behind and finishing you off.
Battlegrounds put people together for actual team play pvp. Real battles, not the nonsense that most open world pvp is.
Im not against open world pvp and you can think of me as a carebear i really dont care, but battlegrounds have certainly not ruined pvp. Its more enticing to players that want to pvp but not be ganked.
demented669 agrees with depain on the destructive effect of battlegrounds on MMO PVP:
Battle grounds have made PVP into a hunt in a game farm there is no more thrill of the hunt or chase, it has givien the players a "even" fight they want so it's a sport like foot ball or base ball or hockey, every one is packed into a small space to figtht it out and one side wins big fun for some.
just not fun for me and others that want to have VIRTUAL WORLDS to live in and not a theme park to spend time in.
Saying battlegrounds destroyed MMO PvP is kind of casting a pretty large net. In the end, battlegrounds are just another tool in the toolbox, and it really ends up being more about how it is implemented. For example, in Warhammer Online's equivalent of battlegrounds players could level up through PvP and the battlegrounds also co-existed with a fairly decent (depending on when you played WAR) open world PvP component. However, as the game went through many changes over its first few months there were points at which players completely ignored open world PvP (Public Quests and Quests too!) as Scenarios were the path of least resistance towards leveling, granting the most amount of XP and easiest Renown (PvP XP).
The result of this was an eerily empty game world where everyone simply disappeared into their instanced scenarios all day and you'd never see a soul wandering about (bad!). Mythic responded by creating greater incentives to do world PvP and so eventually things balanced out and the two co-existed fairly peacefully. The system isn't perfect now, but it's come a long way.
I personally loved Scenarios as I could pop out of character creation and immediately start leveling through PvP which was incredibly refreshing, and while I love open world PvP as much as the next guy, there is certainly a place for structured match-made PvP, it's all about how it's implemented.
What are your thoughts on the effect of BGs on MMO PVP?