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MMORPG.com Staff Blog

The staff of MMORPG.com gets together to bring you some behind the scenes insights on stories, the industry and the site itself.

Author: staffblog

Contributors: BillMurphy,MikeB,garrett,SBFord,Grakulen,

WildStar's Adventuring Stream Event

Posted by MikeB Friday February 28 2014 at 5:22PM
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Carbine Studios has done a really great job giving insight into WildStar's various features and classes via their developer live stream events. The latest stream event, which goes live tomorrow, focuses on the game's recently unveiled 'Adventures' feature.

Adventure's are instanced areas of the existing game world with unique branching stories and events that change based on the decisions made by the team going through them. I think one of the best ways to describe them would be SWTOR's Flashpoints on steroids. You go in with a couple of buddies and periodically you make decisions (using a vote based system) that alter the path of the adventure.

Personally, I'm both excited and cynical about WildStar's Adventures. The sort of variety the Adventure system provides makes for some great replay value. From watching videos in the past, it looks like there are a whole lot of branches players can choose. But then I come back to earth and realize this is an MMO.

Unless you're playing with your friends, I imagine most PUGs will have figured out which choices and the order they're selected that lead to fastest and most efficient gains and this is all you'll see players do. In SWTOR, three of your four party members can select to kill the captain, but if you decide to spare him and your roll wins, well, the captain lives and the party has to deal with the consequences. Since Adventures, at least at this time, are a pure majority vote, I feel like once they're fully figured out, everyone going into them is already going to know what choices to make and this will override anyone who wants to try a different path.

I can see how it would get crazy trying to have four people vote on something like 3-5 different choices (SWTOR's Flashpoints only featured decisions between two outcomes), but it might be better to just allow players to vote on what path they want and then let RNG determine which path wins, with weight provided for choices selected by multiple players, but not guaranteed.

What do you think? Share your thoughts with us in the comments below!

epichokie writes: I like the idea and am super excited about the game.  Just waiting for the release date. Sat Mar 01 2014 8:07AM Report
julieejulia782 writes: my neighbor's sister-in-law makes $82 an hour on the laptop . She has been unemployed for nine months but last month her check was $15975 just working on the laptop for a few hours. check my source.........www.Works23.us

 

Mon Mar 03 2014 6:39PM Report

MMORPG.com writes:
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