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MMORPG.com Staff Blog

The staff of MMORPG.com gets together to bring you some behind the scenes insights on stories, the industry and the site itself.

Author: staffblog

Contributors: BillMurphy,MikeB,garrett,SBFord,Grakulen,

PAX East: The Future of Online Games

Posted by Grakulen Thursday February 27 2014 at 9:36PM
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Earlier today we announced our 5th Annual "Future of Online Games Panel" held at PAX East.

The Panel is scheduled for Saturday, April 12th at 6:00pm EST in the Albatross theater.

This year's panel will be hosted by MMORPG.com's managing editor Bill Murphy and who ever thought we would be returning to topics such as sandbox games or subscription models? How much does Free-to-Play rule the market? What will your game experience be like going into the second half of the decade? All this and more will be answered.

Guests on the Panel will include:

 
I'm more excited for this years panel than any in the past. With the number of truly innovative games a few of these developers are working on we could see a not so subtle shift away from the standard theme parks many of us have grown tired of. Emergent AI? Yes please! Meaningful crafting? Thank you. Player driven economies that actually serve a purpose? More.
 

You can see the past years videos at http://www.mmorpg.com/newsroom.cfm/read/30219/The-Future-of-Online-Games-PAX-East-Panel-.html#ZwgmZw3U5rjB8WoE.99

What are you most looking forward to hearing about from these group of developers? Let me know in the comments below.

sunandshadow writes: Question for the developers: "Player-constructable environments are rapidly becoming the new standard in MMOs, which is awesome!  Do you think player-constructable NPCs will be next, since the people of a world make up a big chunk of that world's personality and interactibility? Fri Feb 28 2014 1:54AM Report
Mitara writes:

The only really interesting game among those listed is

The Repopulation...

Fri Feb 28 2014 6:03AM Report
SpottyGekko writes:

Indeed, the MMO future hasn't been this bright since... since... MMO's started ? :D

 

Developers have generally "seen the light" and realised that pre-made content simply cannot be produced fast, cheap and high quality. Any 2 of those, but never all three.

 

Emergent game play not only takes the burden away from the developer, but also makes the player more engaged and satisfied with the game.

"I made that happen" is always vastly more satisfying than "I did that thing that was also done by 500,000 other players"...

Fri Feb 28 2014 6:19AM Report
GungaDin writes: MMO's are dying  breed.  Its been downhill since UO. Fri Feb 28 2014 7:18AM Report
Azzras writes:

Not sure if you want to include this in your article or not, but Chris Roberts (Founder of Cloud Imperium Games - Star Citizen)  is also speaking for the Future of PC Gaming.  He'll be joined by Evan Lahti [Editor-in-Chief, PC Gamer], Palmer Luckey [Founder, Oculus VR], John Smedley [President, Sony Online Entertainment], Tom Petersen [Director of Technical Marketing, Nvidia].

https://robertsspaceindustries.com/comm-link/transmission/13601-Updates-PAX-East-Wall-Of-Honor-And-More

 

Fri Feb 28 2014 9:15AM Report
Whiskey_Sam writes: Are we moving back toward broader depth of gameplay?  Recent games seem to have less choice, simpler (shallower) systems, and more restrictive gameplay than in the past.  Is the market moving back towards more open gameplay, or is this solely a niche segment?  Broader gameplay meaning things like non-combat classes (dedicated crafters, businessmen, entertainers, etc), open worlds, faction systems where you don't choose at character creation and may never choose a faction. Fri Feb 28 2014 11:22AM Report

MMORPG.com writes:
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