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MMORPG.com Staff Blog

The staff of MMORPG.com gets together to bring you some behind the scenes insights on stories, the industry and the site itself.

Author: staffblog

Contributors: BillMurphy,MikeB,garrett,SBFord,Grakulen,

Dead Space 2 is Terrifying

Posted by BillMurphy Tuesday February 15 2011 at 6:14PM
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When not logged into DCUO or Rift lately, I've been putting a little time into Dead Space 2.  I do this only when it's light outside and when my wife's around to keep a hand on my back and a fresh diaper nearby.

Seriously.

Okay, not entirely seriously.  But it is a really scary experience.  I can't recommend it enough for those who like a little horror in their gaming.  I never really got into the first title, but that's okay because the title comes packed with a "previously on Dead Space" feature that catches you up on the events of the original.  No sooner does this happen than you're presented as the main character Isaac in a straight jacket and being set free because all hell has broken loose... again.  You have amnesia about what's happened since the first game, and you're suddenly left to your old devices and the help of a stranger to get to safety and obtain a grasp on the situation.

The atmosphere in the game is absolutely palpable, and while it relies largely on darkness and classic horror movie techniques it works because you're the on experiencing it all through Isaac's eyes.  And I couldn't help but wonder how if ever an MMO developer would make a truly horrific online experience.  The problem with online gaming and horror revolves around the fact that the material in an MMO is repeated often and unless it's dynamically generated it will become expected, and not scary in the least.

But then I think of games like Valve's Left 4 Dead, and I remember that even years and hundreds of hours later that game can make me jump in my chair and panic like no other.  There will be a horror MMO sooner or later.  It will be interesting to see what kind of scares may be in store for World of Darkness and The Secret World.  But I suspect those games are looking for a more macabre feel than fearful. 

What I think has the best chance of making a truly scary MMO experience is actually Undead Labs' zombie MMO.  But really, we know next to nothing about that one either.  Still, as I play through Dead Space 2 and share the fear with my wife, I can't help but wonder what kind of experience a massively scary game could bring... and if it could even be done.

Ravik writes:

If you don't mind playing a game without combat you should try Amnesia

http://www.gamersgate.com/DDB-ATDD/amnesia-the-dark-descent-bundle

Tue Feb 15 2011 8:58PM Report
Alot writes:

^This. It's amazing that such a small Indie company can make such an awesome game. A game that knows no equal in terms of horror/scariness.

Wed Feb 16 2011 11:51AM Report
TweFoju writes:

Haha, you are just like me, but it's not Dead Space that is doing that to me, but Silent Hill

i remember i also have to play Silent Hill during the Day with Lights outside, and also when my other Cousin is there, because they will play in the background, removing the tense from me, haha

Wed Feb 16 2011 12:29PM Report
starscream76 writes:

I think the older Ravenloft AD&D setting would make a great gothic horror MMO.  Huge amount of material out there to pull from to create the world/lore/rules etc. 

Wed Feb 16 2011 12:49PM Report
Admin writes:

I had this kind of experience with the first FEAR game.  Something just freaks me out about evil little kids stalking me with supernatural powers.  Yikes!

Wed Feb 16 2011 1:01PM Report
Lobotomist writes:

After playing Amnesia:Dark Descent (or at least trying to make myself play it) Dead Space 2 is like watching Simpsons

Wed Feb 16 2011 3:15PM Report
Wickedjelly writes:

I can't wait to pick this game up. Loved the first one.

Wed Feb 16 2011 8:13PM Report
Dekron writes:

Dead Space 2 is predictable and not at all scary.

Amnesia serves as a substitue to a 1000g daily diet of fiber.

Thu Feb 17 2011 9:20AM Report
cinos writes:

Yeah Dead Space 2 relies too much on 'jump' scares and most of them are far too predictable to get you anyway.

Agreed with others here, if you want to be scared, play Amnesia.

Thu Feb 17 2011 1:09PM Report
lilpeaches writes:

I was really disapointed with "Call of Cthula"

Fri Feb 18 2011 9:26PM Report
fytfytft writes:



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Sun Feb 20 2011 8:23AM Report
Giddian writes:

Terrifying???  No.

Startling???  Yes.

It makes you jump now and then. But after they do the same bit 20000000 times, it's no longer Startling. After about an hour of game-play, it just became repetitious.
 
Terrifying?    Maybe if your 9.
Tue Feb 22 2011 7:40AM Report
S00S00 writes:

I myself enjoy BG's - I would not enjoy being ganked while Trying to do quests.

But I do think it is good to have PvP & PvE / PvP servers for ALL games, giving people the opportunity to Choose how they prefer to play their game.  I never fully understand Why any gaming company would make a PvP Only game, they would get more players which = more money if their games incorporated both PvP and PvE. And lets face it, even IF they are excited about the game they are making, the Main Goal is Money! NO do not say what about FREE 2 PLAY games, no such thing! No game is FREE to play, ummmmm.....well except for Backgammon etc..lol

Thu Mar 17 2011 6:35PM Report

MMORPG.com writes:
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