This week's Community Spotlight focuses on the thread "The first thing you look for in new MMORPG's?" by Inzra. While the discussion is still early, it's a solid subject and we'll be highlighting some of the MMORPG.com community's thoughts so far. Oddly enough, the OP never offers his take, so let's jump right in then!
Just about everyone couldn't hold back from offering a laundry list of things, but they all start with something so let's go with Phry first:
1. for me would have to be the community, which means that social interraction, should be comprehensive and well supported. any game that lacks that as a baseline, is for me, unplayable.
2. UI, any user interface that is overly complicated or requires at least 3 hands to operate is a fail, UI's should be simple and straightforward, and, customisable.
3. gameplay, call it the fun factor if you will, if its frustrating then forget it.. too easy.. meh.. highly repetitious.. no chance.. fun = varied and challenging.. not easy though.. but how close a game gets means the more fun it ultimately is.. for me at least.
4. graphics/sound etc.. icing on the cake really.. they make good games great, or not..
MMO's should be about interacting with other people after all, or why bother playing them?
Kuvajokeri looks for the game's theme first:
For me personally, I think the first thing I look up is the theme of the game. I prefer (cliché-ish) high fantasy themes, so the first thing I normally do is check out some screenshots of the game to see if the game world seems "fantasy" enough.
Only after that do I look up the other features of the game. I prefer games with minimal instancing/world loading screens, so that's one of the things I look up, the level of "seamlessness" of the game. There are some exceptions to this for me, such as LOTRO, so I won't get any further into it.
Ihmotepp will instantly dismiss a game if it has a cash shop:
The VERY first thing is whether or not there's a cash shop. If there's a cash shop, I dismiss it, and don't look further, but that only takes a minute or two. F2P, got a cash shop? Ok, not interested.
Second thing is art style. Not quality of graphics and animations, but the style of the artwork. Is it realistic, representational, anime, etc.
I'm going to look at the game a long time while I play, and the graphic design has to be appealing to me.
For example, I've just never liked the art style in WoW. It's to bright and cartoony for my tastes.
I'm also not a big fan of anime, but it's ok if it's subtle.
This is a tough question for me as well. I think the theme / art style are probably the first thing I consider, though I am not sure this is a conscious thing. If I can't see myself enjoying playing a character in a type of world then all the rest of the features probably won't matter as much to me. World of Warcraft is a good example, I've never been a fan of the Warcraft art style (more specifically Warcraft 3) and so when the game was coming out I dismissed it simply due to that. None of the art, from the character designs, to the itemization appealed to me, so I saw no point in getting into it as I'd never really care about anything. It didn't matter that everyone and their grandma (in this case, literally!) was playing it.
Beyond that, I look for a good character customization system. I love Star Wars, but I don't want to be playing Attack of the Clones if you catch my drift!