In the latest WildStar Wednesday, Carbine revealed its plans for guilds in the upcoming futuristic title. While the idea of guilds is nothing new, the WildStar team, in keeping with the sometimes quirky nature of the game, decided to give guilds a special WS touch.
The article breaks the guild experience into three essential parts:
- Guild Holomarks: These are the guild identifers with a unique twist: Rather than limit players to a cape or tabard or other such pedestrian outerwear, Carbine has given them a unique flavor: You can choose to have your holomark project on your back, your shoulders, above your head, or any combination of those options. Want to go gank someone in PvP? Make sure your Holomark is turned on so they know who's destroying them. Is your guild invading an enemy warplot? Your foes will be sure to know who's boss (and who to kill) when you've got 135 holomarks floating above their enemies' heads.
- Guild Influence: Guild members who party up can earn Influence, the currency needed to purchase Guild Perks (see below). Rather than reward guidies for partying up for raids or dungeons only, Carbine is giving out Influence for any group of guild mates that adventures in the world together. The more guildies, the faster Influence is gained.
- Guild Perks: Where else would any guild want to spend Influence than on Guild Perks that include six guild-wide buffs, a guild banks and more. According to the team, smaller guilds will have as much viability in gaining perks as larger guilds.
What is obvious from what Carbine has planned for guilds is the fact that it sees how vital social groups and social grouping are to the longevity and vitality of any MMO these days. It's important to have players not just come together under a unified banner for dungeon and raid content, but to actually band up to take on the untamed world that they collectively face together.
Too many of us have "used" guilds in other MMOs as convenient Looking for Raid groups while continuing to run around the world as a solo player. It's not to say that everyone does, but a great many players in massive multiplayer online games spend an inordinate amount of time alone. Carbine gets this and is making it worthwhile and, yes, lucrative, for players to spend time in one another's company in order to gain influence and perks.
The way that friendships are forged in today's world is vastly different than in the waning days of the last century and firm, deep relationships can be developed with people from far flung corners of the world. Carbine sees and understands this new paradigm and is encouraging people to not only enjoy the content of WildStar together, but to also spend time learning about new people and other cultures and places along the way.
Want to know more about Carbine's guild plans? Head to this week's WildStar Wednesday to read it all.