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The staff of gets together to bring you some behind the scenes insights on stories, the industry and the site itself.

Author: staffblog

Contributors: BillMurphy,MikeB,garrett,SBFord,Grakulen,

Story of the Day 1/20/14 - Eternal Crusade Alpha

Posted by BillMurphy Monday January 20 2014 at 10:32PM
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I'm a bit jealous of our own Garrett Fuller. It was supposed to be me too that flew out to Montreal to visit with Behaviour Interactive and took a tour of their studio, then played an early pre-alpha version of Warhammer 40,000: Eternal Crusade. But due to some family obligations, I stayed home. Now, seeing the footage that Garrett came back with (which is coming your way soon, promise!), I'm inclined to believe that Behaviour is onto something pretty intense and exciting up in the land of Bacon-Which-Is-Really-Ham.

Garrett's interview with Michael Chan sold me that the team has a solid plan in place for progression, and all the info we've heard so far since E3 about the game makes me confident that the team at Behaviour really does get and appreciate the IP they're working with. Massive 1,000 player battles, all the bobbles and bits from the Table Top, and AI controlled Tyranids to level the playing field when needed is enough to whet my appetite, and I'm not even that big of a 40K fan. 

My question for today's Story of the Week is a simple one: aside from the video we're planning on bringing you, what more are you looking to learn about Eternal Crusade? The video we have of Garrett playing in the studio is rough art-asset-lite footage, but even at an early stage you can see how the studio's nailing the vibe of the universe while offering the same frenetically paced combat as THQ's Space Marine.

But combat, though it's a big part, is just one aspect to any MMO. What else do you want to know about how EC will work?  Let us know, and we'll be sure to send off the questions to Miguel and crew.

Volgore writes:

How many "features" are planned before you bring on the footage already?

Stringing us along?

Tue Jan 21 2014 5:41AM Report
BillMurphy writes: Just waiting on Games Workshop's approval of the content. We're the first one outside of the studio to have footage, so we have to obey the rules. Tue Jan 21 2014 7:30AM Report
logan400k writes:

I definitely have a few questions.

First, when do we see some Imperial Guard? Believe it or not quite a few people are fans of the IG. :)

As far as progression. Will each faction have its own set of "classes" with a progression tree or will each player be an Ork or Space Marine etc... and customize from there?

Will players be able to become specialty units like Terminators through the progression trees? Or is that part of the permanent accessories Mr. Chan was talking about?

How will they tie the lore into the progression? Will the sub groups, i.e. Marine chapters or Elder worlds have their own special progression trees?

Are vehicles a skill like Planetside 2? Are they mounts like in WoW?

Tue Jan 21 2014 8:43AM Report writes:
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