I'm posting here as posts get lost forever so just to remember my thoughts on mmorpgs, and ideas and systems. And if anyone else enjoys reading thats a bonus too. So heres a mmorpg idea I had while playing er WoW. (I hope I didn't say that out loud)
A conservationalists vs Hunters mmorpg. It seems pointless killing things over and over- I mean sure it has a benefit, but what about having an engaging macro scale game. Ie having a purpose, or having an effect on the world.
This is the idea because you're fighting say tigers over and over again in a mmorpg but what happens if they could go extinct in the game?...and forever(on a server). This where I introduce the two factions conservationalists and the hunters. (and maybe traders too)
The hunters hunt the animals, and getting their prize assets. The conservationalists hunting the hunters. The hunters get bonuses for animals, especially rare animals, and might have a number of tools to help them and In this hunting attain reputations and bounties on their head according to how prolific and endangering they are etc that the conservationalists gain hunting them.
Its an idea that would probably have to be level-based, it would fit in with a 'world', and incorporates pvp. It could also have little aspects like:
-monitoring animal population numbers.
-it could involve server-firsts and a very rare animal killed. Or a very proflic hunter killed.
-it could involve players creating species that could be added to the game.
It would need a lot more thought- but it adds thrill in the way of finding rare animals(that could maybe somehow also hide), getting rare loot and maybe could have similarites to Ape Escape.