I was just thinking WoW 1-30 is great! You're introduced to battlegrounds, you don't have excess abilities, grouping you're introduced too- is short and quite fun. (Deadmines, Shadowfang keep, Black fathom depths)
But then it gets not so fun.
Game becomes too serious, far far too many abilities, grind ya' way up.
To explain my stance I've returned from not having played for a year. And I'd got to 50s on some characters before. But it sucks. Return and you got 30 odd abilities to find out what they do again, you got a choice of rubbish instances, you find everything's been shuffled around with all the talents.
I mean it's not all negative on return, the grouping system is brilliant. You can get back into a group- just like that! And if you want to leave, you can do that too. But it's just bad. I mean I'm even looking at the abilities. And what the WoW developers have done they have developed very cool abilities, but what has come at a cost. You design classes to be a group unit. And what WoW has done is designed the abilities to be as a great as possible- but they haven't really designed team units. It's hard to describe.
What I think game should have:
-easier introductions for people who been away from the game for a bit. Some sort of help to get people back into it.
-new content, it's no use designing content for all the people at the level cap. Everquest used at least bring new low level zones when they brought a new expansion out.
-standardize it's classes. Say here is 8 abilities, this is the essential abilities for each class. And you can pick and choose how you like.
-More fun and short instances. I never seen such drab names for instances- Scholomance?
How in any way is that a fun name? It's not. The game should be fun, first and foremost.
I know there might some replies on this that will post, some will be intelligent, some- not so intelligent. This is the nature of the internet. But post away.