Well, let's face it, not many of us like Final Fantasy 14. While I cannot speak for all, the majority of players entered the world of Square's creation and found a turgid mess of menu-systems, outdated game mechanics and overall, a phrase I have just coined, boringblandeyness.
Today it would seem that Square has finally realized their mistakes in launching their second MMORPG and have completely reshuffled the core of their development team. Square Enix President Yoichi Wada announced "First of all, I would like to apologize for our inability to fully satisfy our users with the initial release of FINAL FANTASY XIV. I take full responsibility for the game's current situation, and have therefore made the decision to step down from my role as producer."
So how much clearer could that be? Even the company that birthed the game aren't too fond and as a community, we like to think we know a thing or two about head strong developers. So along with this announcement, apparently FFXIV will now be free-to-play until it is deemed fit for cash once more. Is this exciting news? Well, I suppose...sort of.
Like any cash-hungry student - I loves me a bargain, however, how many of us will really be using our free-time within this MMO? As it stands, the games just plain bad, I spent upwards of 48 hours killing Rabbits and grinding for ore; and don't get me wrong, I enjoy grind, but in this title, it all just felt too utterly pointless.
Within the game I found little fun and nothing really to inspire me into spending any more of my time with it. With this announcement however, there is a glint of hope on the horizon for those that still have faith in the game. Hopefully Square will implement systems that, glaringly, should have always been present. So with a few limbs crossed and a small number of animal feet stuffed in our pockets, we may get the game that we all expected.
I suppose this latest fumble in the MMO world just really begs the question: why aren't devs releasing fully-finished titles yet? 2010 has been a particularly bad year for rushed and undercooked titles and with certain flops of recent times you would think publishers would be pushing for quality products rather than the mad dash for boxed copies, a realization that the game is no good, a tarnished reputation, and a rather spectacular lull in subscription.
Perhaps they should just offer me the job as quality assurance guy?