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Neverwinter nights 1 can also be called an MMO.

I will be trying to describe how you can play Neverwinter nights 1 in a way that very much resembles how other MMO's today are played. This is after all an online fantasy game. That it only uses private servers is both its strength and its weakness.

Author: sfly2000

Why does every MMO game have to be mainstream crap?

Posted by sfly2000 Wednesday December 22 2010 at 9:09AM
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As I am always interested in playing multiplayer games...and lately mostly fantasy roleplaying games I must say I am terribly dissapointed at all the new games.

This has forced me to stick to a 9 years old game like Neverwinter Nights 1.

It is like an intelligent and non-manga looking version of WoW.

Every MMO game seems to be the same also. It is like the target audience is always the same.

I'm not talking about that I want an "indie" game. I just want a proper hardcore D&D fantasy MMO. How hard can it be?

Dungeons & Dragons Online is more like a joke. Yet another mainstream MMO game made for kids. No - I don't want to run around shooter style with a bunch of kids.

I'll stick to NWN. Wake me up if something actually worthy of my time shows up.

 

EVE is the only MMO game that dares to nibble on the edge of the MMO mainstream conciense.

 

I guess one reason is that only super big companies are involved in the development of theese games.

 

People need to stop and think about what MMO really means. Back to basics. All it says is that it is "Massively" and its "Multiplayer" and its "Online". Nowhere does it say that massive means a specific number of players on the server...or describes exactly how the game needs to work....so this actually gives the game developers a lot of freedom. If only the public could stop screaming "That is not an MMO!" whenever a company tries to do something remotely different....

 

I am probably the only one but I have big hopes for the next upcoming Neverwinter game by Cryptic Studios. It is probably grasping after straws...but it is all I have for now.

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