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Author: selinnasback

How to think about the future of WoW animations

Posted by selinnasback Wednesday May 8 2013 at 3:44AM
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I've been a big supporter of wow due to they have so many moves with so wonderful animations Now the game animations market competition is extremely intense so WoW needs new animations?

The argument could be made that WoW's animations are pretty good. Making a change simply for change's sake would be a diversion of resources. But it seems to me that, with all the talk about updating character models, there's at least some room to discuss updating our attacks as well. Most classes use the chosen race's special attacks (you can see what they are by using a model viewer program, or Wow head's model viewer) with specific ones like Dragon Stomp, Special1h, Special2h, and so on.

Each race has a directed spell case, a omnidirectional spell cast, reactions to various effects like drowning, being strangled. These animations have been expanded over the years as new abilities have been added - it would be a mistake to think World of Warcraft is using the exact same animations it had when the game launched. A great deal of work has already gone into the art assets for character animations, especially as new races and classes have expanded the game.

These animations are often made more distinctive by the addition of spell effects - for example, a paladin using Divine Storm and a warrior using Whirlwind use the same basic attack animation, but the paladin's attack incorporates spell elements of the Holy Light and glowing hammers whirling around him to make his attack distinct from the warrior. The question becomes, is that enough? And do we need class specific animations, or simply more animations across the board?

Honestly, I advocate a mix of the two approaches. I think we should probably have each class get at least one animation only that class uses, potentially for a new ability that will help up the class distinctiveness, but I also feel a couple of new specials per race would help as well. I'm not heedless of how animations have expanded over the years, so I don't think the system needs a total revamp the way some argue for character models. Visual flair is surprisingly important to players, and it extends past how they look in their gear, it also includes how they look in play.  They should add some new elements in whatever the next expansion turns out to be could definitely benefit the game, especially if it provided some individuality per class or racial choice.

I think it's great to see that Blizzard realizes that the same old animations aren't going to cut it as we move further along with this game and it's great to see some new moves while fighting.Click read more for all the game news

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