When people hear the death will very likely be depressed and might feel horribly isolated. But death is everywhere in games, death produces focus and causes change. Without death a game has no purpose, no reason to pick up the gun and no sense of motion. Without death there are no wins. There is only activity. So what's your favorite ways to die in World of Warcraft? We consulted the WoW Insider team as well as some of our extended network of friends and compiled the best answers into this list.
WoW can be so beautiful that sometimes we forget it's a game. A game that can kill you so sometimes we find ourselves exploring, wandering, or accidentally autorunning to our doom. Oops. Many -- most, in fact -- of our so-called "favorite" deaths seem to involve untimely falls.
Sarah Pine: My favorite way of having died was when I first made it to Hellfire Peninsula at 60, running around on my mount exploring (flying was at 70 at that time!), I leaped over a little hill only to find that there was no more land on the other side, because that was the edge of the continent. You fall for a while off of Hellfire before you actually die, I found out.
Anne Stickney: Once I decided to see if Outland had invisible walls around the edges. Um, for the record, it does NOT.
Matthew Rossi: I like dying by pulling just a little too much trash in an old raid. Like the time I tried to pull every single mob in the Harem section of Black Temple up to Mother and they stunlocked me to death. Now I know!
Kristin Marshall: My favorite WoW deaths usually involve epic rocket boot powered pulls gone wrong.
Olivia Grace: My favorite WoW death was actually several deaths, which weren't funny at all at the time, but are hilarious to look back on.... tanking magmaw, before the fixed his aggro, you had to hit his head a little, and then when he lifted back up get aggro on his reset body as fast as you possibly could.
Allison Robert: I watched a warlock jump a warrior in PvP and die to his/her own spell after the warrior cannily Spell Reflected it. It was glorious.
A game with no negative consequence is also a game that cannot meaningfully change. Its storysense is empty and the whole thing feels easy. It’s not just that winning needs the sensation of losing to counterbalance it. It’s that the situation of the game itself is without purpose. So bring death into your game if it is not there. Challenge your players. Give them something to live for and some ways to die. Let them feel that Zen, and make a world for them that lets them sense motion, reincarnation and change. Maybe your own deaths don't seem quite so bad in comparison to ours. Have any favorite deaths of your own? For more information about wow game then check out