Seems every year MMO enthusiasts have something new and ground-breaking to look forward to. At the same time, we continue to be disappointed by the MMOs that do get released. What’s the big deal?
Is this a vicious cycle of marketing overhype resulting in unrealistic player expectations? Or is the MMO industry truly stagnating in its product offerings and innovations? I for one believe players are simply expecting and demanding too much, both in terms of amount of content and the level of polish. MMO features and content volume have ballooned to a point where developers cannot be successful in every dimension, and the bubble will have to pop eventually.
One thing we can already see is a push for studios to differentiate their games but at the same time stay familiar to players. We’re seeing a much more diverse mix of settings, such as sci-fi with Star Wars, modern supernatural with The Secret World, space western with Wildstar, martial arts fantasy with Blade & Soul, and of course the good old sword & magic fantasy with the likes of Guild Wars 2 and Tera.