Trending Games | Pirate101 | ArcheAge | Final Fantasy XIV: A Realm Reborn | Wasteland 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,860,069 Users Online:0
Games:742  Posts:6,245,409

Show Blog

Link to this blogs RSS feed

Level 0 Perspective

She cuts me into a thousand beautiful pieces.

Author: DopSillypant

SWTOR Side-Quests / Side-Missions

Posted by DopSillypant Wednesday January 4 2012 at 8:03PM
Login or Register to rate this blog post!

Been playing The Old Republic lately, and I find myself strangely attached to the side missions in SWTOR.

 
In any other MMO, side-quests that become irrelevant as I level up, gets abandoned almost instantly. As I hesitated my mouse over the “abandon mission” button in SWTOR, I pondered what it is about the game that makes me reluctant to throw away these inconsequential missions.
 

The only thing that comes to mind is the voice-overs involved in even the most irrelevant of NPCs. The simple detail of the NPC “vocally asking” me for help, strikes a small but noticeable note in my head that - Hey, this NPC is a character, a character with a purpose and goal and not a blank-faced mannequin that demands 10 dead rats (or space rats, in the case of SWTOR) That if I abandoned his mission, this virtual mash of polygons and textures and vocal acting would somehow BE IN TROUBLE OR SOMETHING.
 
 
 
 
daltanious writes:

Yea, agree completely with op. Not only of course, but voice acting adds incredible ammout of immersion. I think will feel very strange (if not stupid) when will return from time to time to other games. "Hi, friend", "Telnadris ... or whatever", ... is all that all npc know usually. Ok, Aoc had also great voice acting (but for sure not at par with swtor) ... but unfort only up to leaving Tortage island.

Fri Jan 06 2012 3:10AM Report

MMORPG.com writes:
Login or Register to post a comment