Hello everybody. This blog is created to show the way you can learn more about MMO games mechanics and concepts using variety of visualization tools. I'm talking about some kind of basic infographics.
In my first post I want to show you how I used Venn diagramms to illustrate my perception of differnet MMORPG games.The bottom line is that any MMO is a set of gaming spheres in which social interaction occurs. For greater clarity, I have identified four basic areas (of course this is a very rough generalization):
- Crafting & Economy
- Open World Interaction (OWI)
Then I made the thesis that the basis of the living MMO world is that the spheres intersects and influence each other.
So here what I've got:
Default Good Balanced MMORPG game
Some dream MMORPG where all spheres are balanced and everyone can find something to do.
Just love the balance of EVE, but of?ourse I know that these graph is idealized.
World of Warcraft
Yep, I know that these graph is not perfect and contains some controversial issues.
In PvE we trust.
Dominate to control, control to dominate.
Vanguard: Saga of Heroes
Nearly perfect, but without PvP.
Star Wars: The Old Republic
Unsolid at the moment, but it definitely has potential.
In fact, initially it was topic on the forums here, but it was blocked because of the SWTOR diagram with a big red circle saying "Voice acting in quests". At least I think it was blocked because of this :-) Ofcourse it was an ironey. So I decided to make a blog post with more honest diagram for SWTOR.
Sure thing these schemes do not claim to ultimate truth, it's just my personal perception. I also would like to quote some remarks from the discussion on the forum, which I think makes sense:
Originally posted by Aconsar
Originally posted by delete5230
Originally posted by Majinash