Today was a good day. Not only did I get accepted into Hero Engine full sponsorship agreement, but today I found out my team has the best insight, vision, and planning of a mmorpg. The agreement strictly says they provide bandwidth, payment options, the full source code, and hardware, and we pay a 30% royalty to them for the costs. I started up more innovation on my plans today for a truely innovative mmoarpg. Action is the keyword in there. We added action to what our vision of a mmorpg should be. From constant feedback and pr data from what people want, what people would like, and from what people actually buy in a mmorpg, we are compiling this list of data. We truely believe that we have a winner in our hands.
Though our team is small, we plan on hiring on for the development. Already, we have models lined up for artwork implementation, alongside code for the Hero Script. We plan to fund our game through Steam distributed games, and then feed that money into development. Since I am a investor, I might add that I did want to jump start my mmorpg productions. This is my chance to start working on a truely rewarding game. We don't need to hit wow levels to be successful, as long as we aquire manage, expand, and recycle our money and assets wisely, we can get the game to be asset dependant and not user dependent. That means we won't need to mlik our users in hard times to keep running, we can run independently of what money we make off the players.
We have figured to keep everything low prices, and increase sales and visibility by being business smart and market focused. Our playerbase will be able to vote in content, patches, expansions, and regulate cash shop prices and items. The game is has yet to be decided as Free 2 Play or Buy 2 Play, but the cash shop will be regulated by the people, and for the people. Common gamers will finally get a voice in on what they would like to see, but all common gamers, not just a few. We want all of our feedback to be community based, not selectively controled by a few elites.