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RedPins Game Development Blog

RedPins goes over his development from independent studio developed games for single player to commercial independent studio developed AAA games and MMOG. His insight focuses on psychology, marketing, advertising, and business. His vision is work to give.

Author: redpins

Hero Blade License Aquired

Posted by redpins Monday September 12 2011 at 11:20PM
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Today was a good day. Not only did I get accepted into Hero Engine full sponsorship agreement, but today I found out my team has the best insight, vision, and planning of a mmorpg. The agreement strictly says they provide bandwidth, payment options, the full source code, and hardware, and we pay a 30% royalty to them for the costs. I started up more innovation on my plans today for a truely innovative mmoarpg. Action is the keyword in there. We added action to what our vision of a mmorpg should be. From constant feedback and pr data from what people want, what people would like, and from what people actually buy in a mmorpg, we are compiling this list of data. We truely believe that we have a winner in our hands.

Though our team is small, we plan on hiring on for the development. Already, we have models lined up for artwork implementation, alongside code for the Hero Script. We plan to fund our game through Steam distributed games, and then feed that money into development. Since I am a investor, I might add that I did want to jump start my mmorpg productions. This is my chance to start working on a truely rewarding game. We don't need to hit wow levels to be successful, as long as we aquire manage, expand, and recycle our money and assets wisely, we can get the game to be asset dependant and not user dependent. That means we won't need to mlik our users in hard times to keep running, we can run independently of what money we make off the players.

We have figured to keep everything low prices, and increase sales and visibility by being business smart and market focused. Our playerbase will be able to vote in content, patches, expansions, and regulate cash shop prices and items. The game is has yet to be decided as Free 2 Play or Buy 2 Play, but the cash shop will be regulated by the people, and for the people. Common gamers will finally get a voice in on what they would like to see, but all common gamers, not just a few. We want all of our feedback to be community based, not selectively controled by a few elites.

-Zeno- writes:

Grats.  Hope its Shadowbane 2.

Tue Sep 13 2011 8:58AM Report
Ravik writes:

Congratz

Tue Sep 13 2011 7:02PM Report
redpins writes:

Let's hope it doesn't come with all the bugs and problems that game had. Thanks for the feedback and good bump.

Wed Sep 14 2011 1:05AM Report
aspekx writes:

gratz. glad you not only have a a solid business plan but that a professional company gave you recognition for that.

good luck!

Wed Sep 14 2011 8:24PM Report
alkarionlog writes:

say why every dev(or wannabe dev) say the same thing when they start to develop something? i'm sure I read the same thing in other 2 or 3 post from peeps who started a MMO.

Tue Sep 20 2011 7:04AM Report
redpins writes:

Thanks for your feedback. Was there a reason to comment like this? Other than being very cynical, try to leave some constructive criticism behind with some logical points, instead of spamming with useless posts.

Tue Sep 20 2011 7:25PM Report
redpins writes:

I now activated my Hero Blade Key, time to get to work with the team on our projects.

Fri Sep 23 2011 6:15PM Report

MMORPG.com writes:
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