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Ran Online Developer Blog

Ran online is Real School Action with verisimilitude and accessibility possessed full 3D MMORPG. In addition, it's global Online game enjoyed together by the users from 80 different nations. You can check Ran online developer's story in here!!

Author: ranonline

Developer interview - Original Painter, Reno

Posted by ranonline Thursday July 23 2009 at 9:40PM
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Interview 1 – Self Introduction and Works


What is Reno’s main work?
RAN ONLINE is already in service but it needs to respond with our users and get the feedbacks to update the game continuously. Usually in a game, new maps, items, monsters, characters, and NPCs are updated so, I am the guy who design all the visuals in every part of the game.


Then, what exactly is Original Painter’s (hereafter OP) job?
When update is needed, planner makes the project and hold a meeting together about it. In this process, OP creates visuals of the images inside the planner’s brain. Sometimes OP’s personal preferences and character might be reflected out on the image. For example, Planner would order “New Monster needs to look mean, strong, large with wings and use fire.” (This is very simplified^^) then, OP has to make specified visual images and 3D Graphics designer will start to work on the graphics with that visuals.

 


Interview 2 – How to Become a OP?


What sorts of preparations are needed to become an OP
In the college, I briefly worked a job related to graphics. After that experience, I have been working as an OP. Usually, new OP prepare portfolio and formally apply to game company or get picked up for well maintained picture related blogs or homepages with their works. (In some cases, some people transfer after studying comics and animations) There is no right way in becoming OP but creativity is the key so, don’t just depend on getting an education but practice and brainstorm to improve your painting and drawing skills.


For the OP ‘Wanna Bes’, please give an advice.
The must be prepared key points are basic dessin practices of human body, building sense on shapes, understanding light and shadow to understand fine arts and obtain ability to express oneself. But the most important thing is that you need to create something that no one has ever created with those obtained skills. It is very important to see, feel and experience many things without choosing genres because you have to widen your range in thinking to enjoy the pain of creation.

 


Interview 3 – My Working Know-How


Characteristics of Reno’s Original Paintings
I focus on the sense of shapes when drawing. It can also be explained as dimensional sense of taking up the space. My work is focused about shape that could possibly exist in real life. Therefore, I have to consider the balance and ration of the character. I always ask myself that if it is possible to exist in real life or not when designing.


What is your own source of ideas?
I take memo in daily life because you never know when the idea would just pop up in your head. I try to take a good look at everything’s lines. Sometimes I get my ideas from the animations and films.


How to overcome the pain of creation
By the continuous brainstorming, it will help improve your abilities, so I guess it is a requirement.
 

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