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Hudson's Hideout

Ramblings of a MMO player and Miniature wargamer http://1angrygamer.blogspot.com

Author: pvthudson01

Aion: a new blog rises up and a dev interview hits the web

Posted by pvthudson01 Thursday June 25 2009 at 9:43AM
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First off thanks for adding me to your blogroll, I always appreciate that and try to return the favor.

Secondly, let me direct my scant amount of readers to a blog just setup for Aion and wish him continued success. The blog is called Aionic Thoughts and is written by Naamah. So far he has had some really good material.

Blogging is not easy, especially blogging about one game. People will watch what you say carefully and then when you flip flop you get into all sorts of trouble. I just want to say as one of the first all Aion blogs out there that you have a long road ahead of you for many months. The game is still in beta but it is an open beta and that gives this blog and Aionic Thoughts the ability to write about things I cannot speak of in Champions Online. I personally think the time for the closed beta needs to come to an end so that publishers have to own up to crap before they release it to the market.

Anyway all that aside, I want to point out a recent post there that captures every chain attack available by every class, then replays them in SLOW MOTION. It is from the Asian client but you all will get the point: THE COMBAT IS GREAT. Pulling these moves off is what keeps me pumped up so I think that it is key that we all know what I am talking about.

The entire post is here but I will include one video to wet your appetite from the Ranger class:

http://www.youtube.com/watch?v=dIyHBXtPHg8&feature=player_embedded

Secondly a lot of people ask me why this game and not World of Warcraft. My answer is simple really.

I prefer this:

Over this:

Plus Aion has some really cool things going for it and PVP that I would actually care about. Lastly a new developer interview is up at Game Informer featuring some questions to Lani Blazier (meow) and in the interview she outlines some key points:

GI: Are you able to do different things with content in a subscription-based payment model than in games that are free to play and supported with micropayments?

Blazier: Yes, we are able to invest more heavily in content and production value with a subscription-base game. Also, we can invest in more outside-the-game features that have yet to be announced.

Yell at me all you want with all this free to play garbage hitting the scene right now, I still like the monthly model and believe it keeps the riff raff out of your game. The downside? It keeps the riff raff out of your game.

GI: The PvPvE system sounds particularly interesting. Can you talk about how the Balaur interact with players?

Blazier: The Balaur reside in the Abyss and are our AI-controlled faction. The advanced AI on the game server is constantly interpreting real-time events and will make a decision based on various Abyss criteria. The Balaur are one of the many tools we use to keep the Abyss balanced and challenging.

Want more Lani? Check out this link: http://pc.ign.com/articles/996/996285p1.html

Very cool, a intelligent AI that effects my PVP and keeps things balanced. I like this.

That is all for today. I don’t want to harp too much on this game but I like it. So too bad.

Inktomi writes:

 Good stuf again hudson, it comes down to either...

this > that at this point. But I've been doing alot of Aion endgame research and it looks like later down the line the whole premise of the game resides in the Abyss. That promotes PVP that is the core focus of Aion.

I think...

Thu Jun 25 2009 1:00PM Report
pvthudson01 writes:

True true. Guild size limitations are even based on getting out there and roughing it up, which may or may not suit me

Thu Jun 25 2009 3:39PM Report

MMORPG.com writes:
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