Trending Games | Guild Wars 2 | Wizard101 | Diablo 3 | Devilian

    Facebook Twitter YouTube Twitch.tv YouTube.Gaming
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:3,037,698 Users Online:0
Games:848 

Show Blog

Link to this blogs RSS feed

Blog3001

This is my game design outlet. Here, I discuss game mechanics and design theory. Typical topics relate directly to MMORPGs, but that’s just my preference. I’ll also cover current game news occasionally. http://alexpizzini.com

Author: pizzini3000

Overused - Death

Posted by pizzini3000 Wednesday January 20 2010 at 9:46AM
Login or Register to rate this blog post!

[Read the full article here at Blog3000]

 An MMO's death penalty is an oft discussed topic. Some games, like Champions Online have such a slight penalty, it might as well not even exist. Technically, Champions has a live bonus instead of a death penalty. Other games like Darkfall, Eve or Final Fantasy XI are known for steeper penalties. (FFXI more-so in its earlier days) Death in Darkfall and Eve means a likely loss of all the items you had on you.  Critics say Death Penalties Are Stupid. That's a valid, albeit blunt, opinion. Penalty or no, what's the one thing that all these games have in common? Death.

 

MMORPG.com writes:
Login or Register to post a comment