Trending Games | Villagers and Heroes | World of Warcraft | Landmark | Guild Wars 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,920,125 Users Online:0
Games:760  Posts:6,310,807

Show Blog

Link to this blogs RSS feed

Blog3001

This is my game design outlet. Here, I discuss game mechanics and design theory. Typical topics relate directly to MMORPGs, but that’s just my preference. I’ll also cover current game news occasionally. http://alexpizzini.com

Author: pizzini3000

Pitfalls and Excellence of Cash Shops

Posted by pizzini3000 Tuesday January 19 2010 at 3:15PM
Login or Register to rate this blog post!

[Read the rest at Blog3000.]

The topic of RMT (Real Money Trading) and Cash Shops is often an electric issue for gamers and creators alike. With the advent of an increasingly mixed market, in regards to payment methods used, there has been more and more variation. Not long ago, North American and European MMOs generally have relied on a subscription model. Comparatively, the Asian markets are filled with free-to-play titles with cash shops in addition to some subscription based titles. Today, more MMO makers are willing to try something new. Triple-A titles like Dungeons and Dragons Online are an exceptional example of success of the free-to-play model in a western market.

MMORPG.com writes:
Login or Register to post a comment

Special Offers