There. I said it. Tatsumaki, the "great scam" (more on that later), is quite possibly the greatest concept since EvE.
Before you hit the big red BURY button, read on. I'm going to dispell some rumors right now.
Tatsumaki has been in beta for 2 years, according to MMORPG. That would be disheartining to anyone who reads about this game. However, in reality, It hasn't hit Alpha yet. There is no news from the developer of any client being released. So, its just been in development for 3 years. It's a project being done by about 10 people part time. They're looking for more people, but that's another issue. Point is, the team is tiny, and part time. Media and even updates do not come easy with 10 guys working part time on a near-AAA game. So, the lack of information and progress is expected.
... You still with me? OK. Good. The boring stuff is almost over.
Tatsumaki's rep had been set up. An old member was banned and was out for blood.
A 4 year member's take:
If I remember correctly, One person from the forums (about as far back as 5 years possibly) got fed up with the devs and started ALOT of those rumors to try and get back at T:Law for imagined personal insults. I think he was banned from the forums for breaking the rules a few too many times.
The creator, Sykoi, responded:
I remember that... He had applied to be a historian and I turned him down so he started a lot of rumors - that was not fun.
Not to mention that Sykoi also posted an update on the status of the game and this topic here: http://landatwar.com/news/view-23.
So on the accusations that Tatsumaki is a scam: that's my proof that it's not, a disgraced member posted faux info on a game, and the developers couldn't keep up with him becuase they were too busy working on their GAME.
Now, lets get past that drama so we can on to the fun part, why I think Tatsumaki will revolutionize MMO's and the sandbox market.
Cities, towns, forts, fortresses, and holdings can be built ANYWHERE. Yes. Anywhere. There are no clanstones, no pre-defined "Build here!" spots. You just place your blueprint down (as long as the bulding is on ground and at a stable angle) gather your resources, and start building. There is no word on how long it will take. You won't loose your blueprint after placing it down, only after building the building.
The developers are painstakingly accurate on the time period their game focuses on. Houses looked like sharpened 3d illustrations of Japanese houses from the 1600s, and those housers are from pre-renders from two years ago.
The historical facts and timelime of the period the game is based on is imbedded into the 'lore' and overal gameplay, which is a major improvement over other games who are "historically based". My personal opinion is that the life expenctancy in combat is expected to be a bit shorter then DFO, between MO and DFO. The damage model is very new, however.
Rather than having certain "combos" do 'number damage' - we will put a force 'number' behind each movement; when an attack hits another player - the force behind the attack will be compared to the other player's armor, certain attributes (Possibly), as well as a few other factors; if the number is higher - the remainder will be considered the damage amount; but rather than lowering the overall health of the other player - it will do a certain amount of damage to whatever area is hit (See below for more information).
That (See below for more information) gives another relatively new concept for MMO's: The damage doll, and taking hitbox damage that hinders attributes.
Rather than having an overall, unrealistic “Health” meter, bar, or number - Tatsumaki: Land at War will feature a “rag doll”, with multiple areas a player can be damaged at. If a player is at “full health”, their rag doll will be pure white; but if they hurt their arm or leg, that area on the rag doll will be discolored depending on how bad the wound is; if the wound is simply a scratch, that area will be a very light pink; however - if the wound is very severe, it will be a deep, dark red and will greatly hinder a player’s attributes.
And the combat itself is a new concept for MMO's.
Tatsumaki: Land at War's combat system will be very similar to a Fighter, with four base buttons + movement keys, but with a basic mouse detector; "Combos" will be formed by pressing these buttons in a precise order, in a given amount of time - and will become increasingly complex. Combinations, or "combos" - will vary from each combat style to the next, as will the animations used in these; we hope to one day, allow players to create their own "Combos" - thus having the ability to create their own martial art forms / styles and techniques, which will greatly add to the game's community, as we allow players to open their own dojos and schools.
So, right off the bat, we have: A new, revolutionary combat system, including attributes being effected by damage to certain hitboxes, a game that throws away the health bar, cities and building being built anywhere by anyone, and developers that know their time period.
But wait! There's more!
EVERYthing you eat and do causes different effects. Your character will need proper nutrition, the better your character's diet, the better your characters body reacts to stimuli such as exercise. Malnutrition will cause serious adverse effects like muscle loss, physical weakness, lack of stamina, agility etc. Health training includes physical training such as running, swimming and martial arts as well as maintaining a proper balanced diet. A truly healthy character can make a truly strong character and maintaining a proper balance of exercise and nutrition will ensure that you live a long life.
There are NO monsters, however, there are wild animals. You can hunt down Boar to use for a feast. You can train on the occasional fox (Though sparring with your family-Tatsumaki's clan system-will probably be better for you in case those claws are infected.). You may find a traveling compainion in the way of a stray dog! Yes, you may be able to keep that dog you met as a pet.
If you own a Dojo (Whether it be family/clan or public), you can teach a class.
The system to teach will be quite simple and much like real life: Your dojo will have sparring dummies, an area for students to practice on each other, and an area up front with a “black board”. You, as the teacher, will be allowed to go up front and “Write” (Type) on the black board. This will obviously be shown to everyone, even if you leave, until you erase it. The best method to teach a class would be to explain everything in-depth through normal chat, and then of course: write out the basic flow of things onto the blackboard (Kick + punch + left + kick = flying round house). You can commence class, simply by stating “Start”; this, of course, relies on the maturity, respect, and intelligence of your audience/students.We realize the requirements of this kind of system, and your presence is purely optional, as there will be several pre-defined NPCs readily available for your use.
The list goes even further. Stealth will be a skill. Farming is actually profitable (Cow meat and leather are some of the two most important resources in the game). The crafting system is one I should have touched on at least, as it is so revolutionary, but ran out of room. Hunting has four skills: Tracking, Trapping, Skinning, and Gutting, all which will effect the quality of game and quantity of meat you get for your labor. The weather is a major factor- limiting mobility and sight-perfect for military operations. The clan system is ingenious as well. Player made items are as varied as Borderlands, and therefore, player made LIBRARIES exist to teach players to make a specific type of item (each book is WRITTEN by a player and checked by GMs).
And the list goes even further. The point is, Tatsumaki has all the makings of the new Sanbox MMO to play, as it is just so darn INNOVATIVE. I mean, Tatsuaki has DOJO's in which you can write on chalkboards. You can have a Dog! If you eat a bad mushroom, you get sick! If you dont excersize, you get weak! Talk about immersion! And despite what most people may say, that this game is too darn Hardcore for me, keep in mind the developers keep saying this:
We will strive to make the game actually fun to play. Users will be presented with a world that will entice them to not only play to get a better character, or better items but rather because they simply enjoy playing. There will be so many opportunities available to you that you may never look at MMO games the same way again.
Sykoi wrote to the community the following:
While I would like to release more information on what has been keeping us, I don't think it would be appropriate at the moment. We are planning to let everyone know what has happened, however given the circumstance, we feel it is best we wait for the massive update to release this information.
All in all, Tatsumaki has my attention. And I can't wait for that new massive update.
Tatsumaki's website is here: http://www.landatwar.com/ and the wiki with all the released features is here: http://www.landatwar.com/wiki/index.php/Main_Page/ .
*EDIT* All views presented are my own. I am not an employee of Eyes Out Entertainment.

btw, the screenshots look horrible :D
Sun Sep 20 2009 11:12AM ReportHmm i guess this games background world will be Japan isnt it?? I am just wondering coz all the chinese letters on their website has nothing to do with japanese... And if they dont have any teammember who got some knowledge about Japan and its history/language, i doubt that this game will be interesting in any way, especially if someone comes from Japan.
Sun Sep 20 2009 11:31AM Reportlol making an MMO part time...thats going to take even longer than Darkfall....
Sun Sep 20 2009 4:13PM ReportThe screenshots are quite old, basically a pre alpha example of the engine.
The "chinese letters" you are talking about are actually JAPANESE KANJI, or Japanese letters. And trust me, if you actually look at the information on the site, instead of glancing at the main page and closing the window, you will realize that they did alot of research about japanese history and most of the people on the forums are pretty well informed. I have been following the game for 4 years (one of the quotes is actually from me) and I am probably the least wll read on japanese history. Half of the active members know more than I will ever want to know.
Sun Sep 20 2009 4:15PM ReportSvagethewolf, you want tell me, a japanese, that that letters are JAPANESE KANJIS? Sure some KANJIs are the same in both japanese and chinese. However, that whats written there isnt japanese, not at all. So if you dont even know about the basic differences, pls dont talk about it.
And of course i checked the whole site too. And i will just give you 1 example of what i mean... if you check the gallary for example, you have a screen named Hokkaido Washu Dosanko Horse. Hokkaido was named Hokkaido in the mid of the the 19th century( around 1869), Before that time Hokkaido was never called Hokkaido. Before that it was called in other ways like Ezo. And you know the gamebackground plays in a far far earlier era than 1869, in the 16th century. And in the 16th century, japanese had been only at the south edge of Ezo, in Matsumae. The rest of Ezo belonged to the Ainu culture.
And dont missunderstand me, i dont want that this game fails. All i want is, if they are making a game about Japan anyways, that it will become as realistic as possible.
Mon Sep 21 2009 12:52PM ReportLand at War is for now a LOL.
The concept is awesome but heck, I can make a good site and slap in a few awesome concepts myself.
So the company is called Tornado in Japanese? It's problably a Ryu Fanboy that started his own company. Who knows...
That's the issue, not a lot of info on the site and not a lot of info here...
Tue Sep 22 2009 9:59AM Reportshit no edit button... all I really want to say is: until we hear and see the game, it's hardly the next big thing.
Tue Sep 22 2009 10:01AM ReportHokkaido Washu is one name for the breed of horse. Dosanko is the other. They listed both names. Here is some information about horses you may not have known. [url]http://www.horsehome.info/basic-information/392/Hokkaido.html[/url]
I also have to question your claim that the symbols are Chinese. If you are indeed Japanese you should know that there are multiple symbols with the same meaning. Also, since your user information says you are in Germany, I have to question whether you are native Japanese, or descended from Japanese immigrants.
Tue Sep 22 2009 4:44PM ReportI am half japanese half german yeah. I spend my life like 50/50 in both countries. And of course fluent in both languages.
Yeah sure there are Kanjis with multiple meanings... but it has nothing to do with the fact, that what you see on the site isnt Japanese. I guess its Chinese (but not sure about this). If i try i might understand a bit of whats written there, but like i said many times it isnt japanese language.
About the Horse: Yeah on the site you see its called Hokaido Washu (by the way, Washu means that it has its origin in Japan) right?? Since at that time there was no place named Hokkaido, a Hokkaido Washu cant exist. Now lets come to the other name its called. DOSANKO... Dosanko comes from Dosanku... And this DO stands for the DO of HokkaiDO. Dosanko means Horse/Breed of Hokkaido.... So you understand now? Since at that time there wasnt any place called Hokkaido there cant be any Dosanko as well.... Its not long ago that ppl started to call the horses that way ;)
Tue Sep 22 2009 6:42PM ReportI highly doubt this will revolutionize the Sandbox market. Just looks like you took all the ideas that players found missing in DarkFall and slapped this on your blog.
Tue Sep 22 2009 7:40PM ReportOf course those ideas are quite interesting but now you have to look at it this way: You are targetting a share of the western market that likes Asia which, while not that small, isn't that large either. The game is also P2P (with supposedly a F2P option? but it remains a mystery).
Well all I can say is "Good Luck".
The characters on the site are Chinese, it's not Kanji by any stretch of the imagination
Thu Sep 24 2009 11:54AM ReportHmm ok, that is also not correct :P All of them are Kanjis ( some Kanjis are used in japanese and chinese both languages) indeed. What i ment is that the text written there makes no sence at all... that are Kanjis but it isnt japanese grammer. In my eyes it looks like they shuffled together Kanjis they found in the internet, or it it maybe chinese grammar. Thats why i said its not japanese and called it chinese letters...
Thu Sep 24 2009 1:15PM ReportWell it's a moot point but seeing as Kanji actually translates into "Han Characters", and Japanese text is made up of Hiragana, Katakana, and Kanji, It's safe to say that it's not Japanese. Just as those characters are Chinese, though the Japanese use them too.
Thu Sep 24 2009 2:16PM ReportHiragana+Katakana+Kanji=Japanese counts only for modern Japanese. So but what if its Kobun? If its KOBUN, you use only Kanjis. But is it KOBUN?? Nope... coz if it would be, i would be able to read it too.
Thu Sep 24 2009 3:41PM ReportHiragana+Katakana+Kanji=Japanese counts only for modern Japanese. So but what if its Kobun? If its KOBUN, you use only Kanjis. But is it KOBUN?? Nope... coz if it would be, i would be able to read it too.
Thu Sep 24 2009 3:41PM Reportthis would be the kind of features i would play.
Though i won't even remotely think this game will be out.
But really, i love the concept and is most of the things i would write on "create your perfect mmo" type threads.
Thu Sep 24 2009 4:52PM ReportIf they could pull it off, I would consider playing it.
But IF is the big word there.
Best of Luck, Nontheless.
Fri Sep 25 2009 2:50AM ReportI love how the discussion about Kanji apparently defines a game.
This game has been in development for 5 years, by the way. Tatsumaki is not taking the features we wish were in Darkfall, and changing them. No, no-one knew anything about what we now wish was in Darkfall, because the features were made five years ago- they had this idea the entire time.
Tatsumaki is living a life in Japan in the pre-gunpowder age. Eating is a nessesity in the game. Exersizing and eating well is how a bandit gains his staistical advantage against an old, fat, but well equipped warrior.
Knowing the lay of the land now is an advantage, as you can set up a Concord-like fighting "retreat" due to the use of Bows.
You can live the life of a bandit in a mountanous area intercepting goods for profit. You can live the life of a military commander who commands scores of other players. You can live any life you want through your avatar. All your physical and social decisions effect your character.
That's what darkfall wanted to do. Instread, it turned into Newbie players being dominated by long-playing members and large clans snapping up all the players who are 50+ lesser magic.
With Tatsumaki, all that changes. What was wanted is a part of their feature list from 2005 that's content has not been changed one little bit.
Fri Sep 25 2009 6:32PM ReportMMORPG.com writes:
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