This write-up is about why you should not afraid of full loot and rampart ganking, particularly how game mechanics in Darkfall prevents this from going overboard.
Why you won’t be ganked, by your own race, at every turn.
Through a simple system of Alignment, most “own-racial-PK’rs” will be held in check. I say most because there will always be a few that will be doing it just to spite.
It simply works like this –if you attack a member of your own race, your alignment takes a hit (decreases). When it has decreased enough you will become an outcast of your own race. This is said to mean that NPC-guards will kill you on sight; your own race is free to kill you with an alignment increase (not decrease) as a result.
In fact the only city you could enter is Silvertown (neutral), which is supposed to allow anyone (pirate stronghold) to enter. You will have to bind at a chaos stone (located quite a bit from civilized areas, is my guess) instead of anywhere near your race.
This will ensure that most internal-race-pk’ers will be held at bay. What about those other races, you say? Well read on I say!
Why you won’t be ganked, by racial enemies, at every turn.
Firstly here are some things we know,
-Agon is very big (8hrs to trek across is the rumor)
-You cannot look at someone and say, -“yeah, I’ll beat him”
-There are no “sword-of-kill-ya’ll”
-When you die, you will resurrect at your bind-stone, not where you died.
Given these statements we can quickly surmise that if you are in relative close proximity to:
your own Guild city, your racial capital or in the vicinity of any of your race’s guild’s city’s (unless you are at war with that particular guild). Then a racial-enemy of yours, close enough to attack you will be pretty far from his territories (and bind-stone). For a racial enemy to get close enough to kill you, he will have to do some traveling, not getting killed by anyone else before happening upon you.
When at last he has reached your territories and found his prey (you), there is no way for him to look at you think “yeah, I’ll take him down easy”. He must calculate that if you are better/stronger than him (or have unseen friends around, no floating names) you will take him down instead of the reverse. He must calculate with you looting him. And if you (and your friends) take him down, then he will have trekked for a long time, sneaking around in vain. He won’t come running as a ghost, resurrect at his corps, run of too buff up, and then come at you again. He will have to resurrect at his bind-stone, probably way off in his home territories (or somewhere in the wilderness, at a chaos-stone)
Now let’s just assume that he does take you down and loot you, what are you likely to wear? I’d say that most of your gold, and stuff will be sitting in you guild-bank or something similar.
So what will he be looting? Probably:
*A few coins
*A basic robe/armor
*A weapon or two
*Anything that you recently picked up (resources maybe)
Now since you are close to your city and the bank, you don’t have too much on you, he on the other hand will be carrying loot from several kills (if you are not his first victim). Now it has been said over and over again, that basic gear will not be very hard to attain (in-expensive). So in order for the assailant in this scenario to be successful, will he trek all that way, kill and loot one character, and then trek all the way home again? Not likely, he will need to kill and loot several victims before returning home, with anything resembling a profit. That will mean that he must succeed in killing several characters, which he cannot visually gauge the skill/strength of, without he himself dying once, before returning home.
This will require a very dedicated player.
-“Full-loot is what keeps you safe”
And you can quote me on that