Between questing, long AFKs and spending entirely too long messing with my UI, I didn't level as much as I would have liked. I am within spitting distance of 10, which stinks for being in my second day. I also wasted some time to make a little dark elf SK that I can drop extra newbie plate stuff on. (I swear, I won't actually play any alts this month. REALLY. I won't.) On the other hand, I've picked up some stat gear and I'm getting back into the swing of it. And I think I've got a decent UI going now too.
Tomorrow should go better. I should have more time to play.
On the lighter side, I've died a four times so far, and every death was stupid:
Death #1: I sat down in the spider caves to med up before killing lurkers, and went AFK for a couple of minutes, only to be eaten by wandering spiders.
Death #2: Caught in my own AoE. Nuff said.
Death #3: Fell off the platform in the dragon grove while waiting for the elevator.
And what do you call it when a wizard uses the last of their mana to pull a yellow? Stupid Death #4, of course.
Also, I met dancord26 in tells. (Hi there!) It's cool to actually get to talk to people in-game from other places on the net.
Perhaps we should have a serverwide.mmorpg channel.... serverwide.mmorpg:com? I am not sure that too much chat would go on in the channel, but it might be an avenue to build a community of folks from this site. Or give us a chance to argue in real time, in-game. (/giggle) It was just a thought. Not necessarily a good one, but I've already said it, so I might as well let it sink or swim.
In other news, things look dire for Ryzom. This is a shame. I liked that game. I kind of wish I'd subscribed after my time in the trial. I mean, I am not saying that my one subscription would have made a difference, but if everyone who saw the potential in the game had subscribed for a while, perhaps things would have been different. Maybe someone else will rescue it again. It doesn't seem likely, but maybe...
I always feel bad when I see a game go under when it didn't stink out loud. Those games tend to have a small but passionately committed community, and they also tend to be the ones that aren't exactly like every other game on the market.