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Tastes Gamey

This blog is about stuff. Sometimes that stuff has to do with MMORPGs.

Author: neschria

Be My Daddy! (Fluff in games... the good and bad)

Posted by neschria Wednesday August 29 2007 at 10:01AM
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So... you can adopt people and form families in Lord of the Rings Online.  I can't decide if that's a really cool tool for roleplay or if it is just a little creepy.  I suppose it is one of those things like in-game marriage; some people really like playing that scenario out, while others are appalled. I tend to lean toward enjoying things like that  because I like fluff in games. Fluff makes everything more fun.

But let me clarify that-- I like fluff in games where there is actually a solid game there. If the whole game is fluff... I get bored and wander away.  I like to socialize as much as the next woman (or maybe even more than the next woman), but if I wanted to just chat, I'd skip the boring, repetitive clicking and just go to IRC. When I play MMORPGs, I want people to talk to, an interesting and detailed world to explore, NPCs to poke at, the opportunity for some RP and a reason for there to be a G in MMORPG. If fluff doesn't get in the way and enhances the "G" experience, it is a good thing.

Still... getting adopted by other players... That's a little too close to some of the random messages I've gotten on Yahoo Messenger. For the record, no, you can't be my daddy.

Unless you're fabulously wealthy.  In that case, have your people call my people.

soulwynd writes:

I haven't played LotR online to know what you're talking about, but if there are no (important) bonuses related to this 'fluff' there's no reason to ever take it if you don't want. They probably were trying to please roleplayers and people who play with friends.

I have played a game a few years back where married couples had quite a lot of bonuses. People married only because of that, making the whole thing a cliche more than anything else.

Wed Aug 29 2007 1:20PM
neschria writes:

I've officiated at "unofficial" online weddings, and I even got married once (in UO, to my RL husband).  I was a bouncer at a wedding in EQ once-- the wedding spot was somewhere that a mob spawned, so I'd kill it every time it spawned. Nothing ruins a wedding like some mob beating on the bride.

I wasn't actually complaining about it, but RPing a parent/child relationship isn't something I have ever wanted to do, and it has made me vaguely uncomfortable when other people did. Maybe it's just a role I have played too much in real life to appreciate it in pretend life. *shrug*

If I played LoTRO and decided to use that feature, I'd be out trying to recruit grandchildren (and down the line) to fill up my family tree. I don't think I'd be anyone's child, though.

Wed Aug 29 2007 1:51PM
soulwynd writes:

I'm not sure if they roleplay it either. I read the link you posted up there and it seemed more like a quasi-guild sort of thing. I wonder if kids ever pvp their parents there.

Bob: "I killed my father... Twice this weekend."

John: "Why would you do that?"

Bob: "He called me a n00b and tried to scold me by aggroing a ring wraith.."

Wed Aug 29 2007 7:52PM
Beta1234 writes:

Am I the only one who thinks that "Fluff" and "Be my Daddy" shouldn't be in the same sentence (or the heading in this case)?

Maybe it's just because I read GUcomics today :-)

http://www.gucomics.com/comic/?cdate=20070828

Thu Aug 30 2007 6:45AM
Belsameth writes:

Perosnally I think fluff is important. Very much so even. Every game that focussed, and only focussed, on their main play mechanic became boring and repetitive quite fast (CoH/CoV being prime examples) Fluff is need as a distraction from the leveling/grinding/whatever.

I agree however that fluff should never surpass the main game as that's the reason you play it in the first place. It's a delicate balance and I think very few games actually get it right sadly enough.

 

(Can you be my daddy instead? ;) )

Thu Aug 30 2007 6:46AM
soulwynd writes:

I like CoV actually. I've been playing it for a month now despise the obvious lack of anything else to do other than missions. Some games really need more fluff, it's that small touch that even tho it can be silly and pointless, it makes some people smile and have fun. Even if it means someone calling you daddy. =p

Thu Aug 30 2007 10:04AM
Jsnuk writes:

fluff's good, you cant have a game without fluff, fluff builds up over the years in MMO''s just like in real life, although with too much fluff the actual game can be watered down to a series of pointless mini games power lvling to get to the higher level fluff, that people don't seem to want once they've got it.

Also alot of the "Hardcore" males (read: fat over-nerds who make the nerds look bad, hwen they die of heart disease over their redicolously expensive computers) Although im male myself the MMO 'world' would be a much better place with more female gamers, as the ones i know; if reletively small in number are genuinely nice people. It is also extremly easy to spot a male extreme gamer as they usually talk like they suffered a serious bump to the head and, if a female avatar, make the most shockingly attractive char imaginable.

John out

 

 

Sun Sep 02 2007 3:59PM

MMORPG.com writes:
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