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Mythaka Development

This blog is dedicated to reporting the ongoing developments of the Mythaka indie MMO project. Comments are encouraged, and will help shape the evolution of the project!

Author: lynnara

Rebooting on a New Engine

Posted by lynnara Sunday December 4 2011 at 1:42AM
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Taking a Sharp Turn at High Speed...

Another roadblock ahead? Perhaps a sheer cliff to drive off of? My imagination runs wild. After a relatively long wait, I finally got access to the Hero Engine goodies. But I already had an engine, and working client and server software, right? Well, there is a really long story behind the veil, most of which would sound like a crazy rant. I do not want to go there, to be honest.

The timing of this transition could hardly be better. Although I spent a fair amount of time working on engine, tools, and pipeline issues, the last few months have been spent building assets that can be reused in the new engine with few changes. Only the particle systems need to be rebuilt, as the formats and such are so utterly different. Anyway, a decent amount of work I've done is reusable, and I was just getting to the point where I needed to work out some core gameplay mechanics.

So I am trading up, leaving behind all of the problems associated with a poorly documented engine in exchange for a fresh learning curve on a technically superior and highly documented engine. Since I thoroughly enjoy learning new things and absorb information like a sponge, I am rather excited about this.

I know I have yet to finish my series on Terraforming a Moon, but I am going to put that off one more time. Before finishing that, I want to get my new asset pipeline operating properly, get my current assets exported and reorganize various things. Christmas came a little early this year, and I am having too much fun with my new toys...  but yes, soon I will be back on track again!

Wish me luck... I just got off of one rollercoaster and boarded another! 

Till next time,

~Zombri

the Undead Dev

 

 

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