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MMORPG Crafting Skills

Posted by lordaltay1 Monday August 4 2008 at 10:54PM
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There is no doubt that MMORPGs today are getting more and more technically impressive. With every new MMORPG release developers are raising the bar higher in terms of graphics, sound and game play, but unfortunately developers aren’t putting much attention to crafting skills. An MMORPG without player interaction isn’t an MMORPG at all, and what better way to make players interact other than encouraging them to trade amongst each other. Crafting skills can add a lot of depth to a game, and quite frankly, an MMORPG without a crafting system by today’s standards is pretty lacking. My chief complaint about crafting skills is that developers don’t put much effort into them and usually end up putting something together that feels cheap and unimpressive.


Games like MapleStory and Fly For Fun are fine examples of how crafting should not be done. MapleStory has absolutely no player interaction in its crafting system. In order to craft weapons / armor players need to talk to an NPC and bring that NPC items gathered from monsters. Players don’t actually have to craft the items themselves, they simply have to bring a bunch of items to an NPC and the NPC crafts the item for you. Sure this… ‘works’ to some degree, but it doesn’t encourage player interaction and since you have to bring a bunch of items to an NPC it’s the same as completing quests for items, and because of that the game has an extremely limited number of craftable items. The system is so lousy that players rarely even participate in it.

The game that I’m most impressed with in terms of crafting skills is Luminary: Rise of the Goonzu. The game has a really simple crafting system. Collect items and use certain components to make armor and weapons. The beauty of Luminary is the significance of crafting skills in the game. In order to buy weapons / armor you HAVE to buy it from another player through the game’s auction house or directly from a crafter, as NPCs do not sell weapons or armor. This sort of system makes item crafters extremely valuable and actually useful in the game.

MMOs today need to work a bit harder on developing solid crafting skills. Too many MMO games simply have uninspiring crafting skills.

source:

http://mmohub.org/2008/mmorpg-crafting-skills

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Tue Aug 05 2008 12:23AM Report
Soara writes:

Luminary has a really neat crafting system -- really simple, and requires player interaction.

If you haven't tried them out yet, I found Vanguard to have a beautiful crafting system. My top 3 Crafting systems in order would have to be:
1. Vanguard
2. Runescape (Crafting is REALLY cool if you're a player, you've got to admit)
3. Star Wars Galaxies

Tue Aug 05 2008 12:46AM Report
khal534 writes:

thats true, but i keep saying the games that big hardcore players has the best crafting and thats runescape and for the main one world of warcraft . they thought about it,they actually put a plan to make the weapon from raw material to the actual item, but the problem is that the majority of the thing you make you can buy from the NPCs but they need to step it up and have user created items that can be original , for example swords that nobody ever seen. to put to low standards like “the spore creature creator” but for items. now that would cool and player can make they own blacksmith logo trademark.
now i want to see people make gay looking swords to armor that are the gucci of the game world. NOW THATS COOL. MANNNNNN!!

Tue Aug 05 2008 12:51AM Report
Eluwien writes:

What is so great in Vanguards crafting system, anyone?
 

Tue Aug 05 2008 3:02AM Report
lady_lizard writes:

I've always liked SWGs crafting system, Vanguard was ok, but I still liked SWGs more, unfortunatly they destroyed the game...

I love the customization options you have in SWG, Vanguards crafting is fun I guess but still lacks customization on the final product.

 

WoWs crafting sucks, it's boring and no fun at all. no customization what so ever. but sure, it's not focused on crafting, only on PvE/PvP... with more customization options (colors etc) maybe we could get a boost on the rp as well.... why won't game developers understand that not all of us are only "KILL KILL KILL" players?

Sun Feb 15 2009 7:14AM Report

MMORPG.com writes:
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