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The Evolution of PvP

Posted by lordaltay1 Monday June 16 2008 at 9:06PM
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craynlon writes:

i did play guildwars only shortly but i felt it was well balanced pvp even tough it wasnt really open world pvp

i play aoc now and im kind of dissapointed in the pvp aspects.
it is for the most part open world ffa pvp but theres still some balancing to be done.

what dissapointed me a bit was that i expected something like soul callibur or mortal combat when i read about the combos some time back but as it is not. its more like unreal with some extra buttons to press. where i hoped for attacks/ blocks and counter moves its mostly bunny jumping and wild swings atm. it could still be called skill but its just not what i envisioned.
still aoc is in very early stages and has its chance to develope

and theres always war on the horizont 

Tue Jun 17 2008 12:30AM Report
zymurgeist writes:

You're a year behind the curve and have missed some of the most significant PvP developments. Shadowbane had Guild vs Guild PvP in a sandbox environment. Eve did the same but more sucessfully and in a more open fashion.  Pirates of the Burning Sea is linear but attempted to actually integrate PvP and PvE  into a single conquest system. Not always sucessfully.  AoC is attempting to raise the level of PvP above that of a pointless appendage but that part hasn't been implemented yet.

Tue Jun 17 2008 6:07AM Report
fansede writes:

what dissapointed me a bit was that i expected something like soul callibur or mortal combat when i read about the combos some time back but as it is not. its more like unreal with some extra buttons to press. where i hoped for attacks/ blocks and counter moves its mostly bunny jumping and wild swings atm. it could still be called skill but its just not what i envisioned.

Sorry Craynlon. This type of system is the holy grail for MMOs. For a massive multiplayer game, you simply cannot have a mortal kombat style of gaming.  Even high end computers will studder and wail if more than a few people are in an area trying to perform MK style of manuevers. Until technology overcomes the framerate problem and lag when many many players are in one area, this detailed and enjoyable type of combat is not going to happen.

Age of Conan's combat system is the best mix for now. Doesn't provide much innovation for caster types, but its a start.

The PvP system of AoC is not even implemented as far as rewards. So far it is mini games and meaningless PvP. So all the usual negatives of PvP are the norm right now. Corpse camping, griefing, ganking are what entertain inthe gameworld. I hope the siege gaming does come forth soon, or else this game will fade..

Tue Jun 17 2008 10:23AM Report
fansede writes:

I honestly hope WAR will take PvP to the new level. It is fighting FOR something, winning something for your race. Fighting another person not for chest thumping yourself or griefing other people, but because your race will not advance. Your goal is the enemies capital, and other people are in your way..

I pray WAR lives up to its hype, if it does PvP wil lbe an enjoyable experience instead of a irritating distraction.

Tue Jun 17 2008 10:26AM Report
vajuras writes:

WAR should be pretty good as long as they actually deliver what they advertise (capital city raids, open RvR, etc.

I also hope for sandboxy alternatives like that All points bulltentin, Well online, linkrealms, jumpgate evo, earthrise, etc. Jumpgate evo has my attention for the twitchy combat. Well has my attnetion for harsh pvp consequence and big open sandbox features

 

good blog, a fellow pvper. Salute

Tue Jun 17 2008 2:18PM Report
Eluwien writes:

By far WAR hasn't delivered.

Tue Aug 05 2008 3:13AM Report
Jamkull writes:

heh, the mortal combat mmo is already on its way.

look here: http://news.curse.com/details/12334/

Mon Sep 22 2008 3:18AM Report

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