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The Evolution of Interactive Entertainment

The first generation of people who have grown up with video games is reaching middle age, and with them, their games have matured. I'll look at the past and present of interactive entertainment, and speculate on how it may evolve in the future.

Author: lambers

Here. Then Gone. Now Back

Posted by lambers Thursday September 23 2010 at 4:42PM
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Lets try this again.  First my excuse, I've been gone since April from my new little blog.  I moved, changed jobs, started a new job search, finished 4 classes, and am working on my last class, the capstone for my associates degree.  Busy summer nuff said, I'm back and plan on writing a weekly addition to this blog, as I originally intended.

As I'm sure many people are aware Facebook was offline for a while this afternoon, and hundreds of thousands of people with nothing better to do, actually got something done at work today!  It's a funny thing that a social marketing Website that goes offline could cause hundreds of angry "I want my Farmville" emails in the first five minutes.  It really goes to show what kind of bandwidth is used every day to harvest virtual strawberries, and to further show how much fricken money gets poured into a simple little (...and don't shoot me for calling it this) game.

I'd like to look at what attracts so many people to Farmville in the next few weeks, what do you think? Why do the majority of Farmville players not consider themselves gamers?  Why do self proclaimed "hardcore" gamers despise Farmville so much?  Why couldn't I have come up with a simple little thing like Farmville and made a butt load of money? ;)

MMORPG.com writes:
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