I've been catching up on reading several blogs that I've not frequented lately, and read a post on Keen and Graev's Blog, posted on August 25th entitled Strategy exists - Teamwork a must that made me not only realise that I had totally overlooked a key feature of PvP in WAR, but also put a huge grin on my face. The text I'm talking about is as follows:
"Collision Detection can be used to Block the enemy from running away. If you can snare the enemy get your big tanks to stand in front of them. They won’t be able to retreat. Use your collision detection to block terrain, bridges, doors, etc. It’s funny and effective."
Yes, that's right; Collision Detection! Break out the finest ale! Huzzah!
Having this turned on is quite exciting in my opinion, as it really alters the dynamic of keep sieging and gives the defending side an advantage that, in the real world, they would have anyway.
For those of you who don't know what Collision Detection is, I'll put it in layman's terms. In games where it is turned OFF, you can walk straight through other players (enemies, at least). In games where it is turned ON, you can't, and have to go around, or kill that player. Good for a RvR PvP game, huh? Some games, especially online FPS's have variations of the system, where you can run through the sides of other players but not right through the middle of them.
I can't believe that I haven't digested that this is in the game, especially after all the reading I'm doing, and have done since I made my decision to go to WAR.
With Collision Detection on, defenders will be able to, in theory, mount more effective defences without turning tail and retreating to the boss room or other deeper recesses of their keep, something I was sick of seeing in LotRO, for example. Hell, you could hold them at the perimeter fence, the front door, the inner doors, the boss room door etc. It just adds a more exciting element to defending, and it is a bloody good call by Mythic to introduce this in my opinion.
As for attacking, it isn't a simple case of 'zerg' rushing the access points, squeezing players through and forcing the defenders to retreat to a deeper part of the keep to continue the battle; which is something I have been too used to seeing. I imagine attacking players will need to apply a little more tactical thinking to their assaults; focus firing on specific mobs i.e. tanks, etc. Then again I could be totally wrong!
I've not been in game thus far, and I would be interested to hear the experiences of any of you who have been in the Beta and can comment on the impact Collision Detection has had on siege defence/attack, as well as hearing your general opinions on Mythic's decsion to implement it.
Is it a big factor in WAR keep battles? Like/dislike it? What are your opinions on it?