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To game or not to game... that is this the question.

So what is this blog going to be all about? Well mainly reviews of games that I am currently playing or beta testing. It will also house some ideas I have about the video game industry, and my views on where gaming is headed.

Author: kackilos

Motion Control in the MMO world: possibility or still purely Sci-Fi?

Posted by kackilos Monday July 19 2010 at 8:55PM
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With the onslaught that was E3 over (and comic-con around the bend) and all the new shinies out an about to keep us gamers titillated late into next year, one aspect was the prettiest girl of them all...Motion Control.
So what does this mean to the PC gaming and MMO world? Is it a glimpse into the future or is motion control purely something that will not make the cross over?
Here is how I see it. Motion control is like trying to get the hot girl bartenders attention. It requires patience, creativity, and most of all inventiveness. Without these three you might as well have just stayed home. The same goes for motion control in the MMO universe. Most MMOs follow the skill bar/action bar style to activate moves. So the current combat system as it stands is not conducive to motion control. So how would MMO's use a motion control device?
Well one demo during the Sony show at E3 got me thinking about that very aspect. The game Sorcerer showed the potential of The Move device to do simple and complex actions. As I watched the demo of a rather wimpy looking spell slinger dispatch goblins with a variety of spells it got me thinking about how the PC and MMOs could adapt that style.
For those that remember Lion Head Studios: Black and White, the mechanic for using spells was to move your mouse as if it was a pencil to draw out shapes to activate an ability. That mechanic combined with motion control could be implemented to PC gaming.  Example time
Say my priest needs to cast Heal on a team member:
Step 1: a simple rotation of the hands to form the casting circle.
Step2: Followed by moving my hand up, down, left, right to form a cross thus activating the ability.
step3: Now all that is left is to fling my hand at my target and boom, the heal is off and my tank is feeling like his old self.
The same concept can be used for melee or even physical range classes, with probably even more ease.
As much as I would love this concept it all falls apart without the ability to accurately and efficiently navigate my character around the world. Personally I would love it if the technology actually captured my whole body and I was literally forced to walk from point A to point B. Forget going to the gym Ill just run to the next village in my new MMO.
Motion control is interesting and clearly is going to be expanded on, much like 3D. Myself and many other gamers out there are interested to see how this technology, if even possible, is going to adapted to the MMO genera. 

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