Ok. What can I say really? Rappelz has hype in certain areas than it does others. From this Geeky Girl Gamer's p.o.v. it's lacking of...something. I grew up in MMO's first on EQ and then moved on to WoW when it first came out (and tried DAoC at one point as well as LotRO when it was out). While I've met millions who swear this game roxxors your soxxors, I'm not all around impressed.
PRO's
Little or no lag and/or loading between relocations
Gamer driven community with practically no random chatter and all game play oriented.
All characters get to control pets
Quest log is very well descriptive in locating items or mobs for quests
Talent Point distribution is pretty balancing if you know what you're doing
Graphics are nice for a free to play game
Equipment is upgradable instead of looking for newer and better loot in an AH.
Crafting is easy with some minor recipe componants in hard to reach areas
Trading in Lak for booster chips to help amplify your spells/combat/ or both
Gpotato hands you gmoney for completing achievements through some of their games that can be used to buy shop items.
CON's
Click to move only
Everyone has the same looking gear
The starter zone is the same for everyone that takes you to the same training place so if you have multiple characters it can get boring.
It's a usual grind fest (even more so if you don't have enough talent points to get that shiny new skill you've always wanted).
The camera angles can reset themselves when passing through certain terrain or rotating your views
Always count on KSers at least a few dozen times in your travels.
The money farmer sites advertising their stuff in the starter zone. (The GM's sometimes never catch on)
As far as a game goes to a veteran standpoint, it's simple, agrivating, and doesn't really seem to par up with most other games. Sorry boys, but I'm not diggin this little song and dance.

MMORPG.com writes:
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