Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:570  Guilds:2,964
Members:1,441,812  Online:0
Guests:0  Posts:4,582,211

Show Blog

Link to this blogs RSS feed

The Geeky Girl Gamer

Rants and ravings of the pro's and con's from the female and geeky gamer p.o.v.

Author: junitalia

MMORPG's. The Good and the Fail.

Posted by junitalia Tuesday July 19 2011 at 8:04AM
Login or Register to rate this blog post!

Alrighty. As you all know I'm a tota MMORPG freak. That said I'm highly disappointed as of late. EQ was great back in the day. Then WoW came along.It had a good 8 year run, but lets get real, the game has died for the veteran player. There's been a slew of other MMORPG's, but none of them can bring me back to that perfect time in 2001 when EQ was the greatest thing in my meager existance. Now it's become so horrible that I even did a 14 day trial for EQ again. It's in doing this that I realize how spoiled MMORPG's have made me. I had gotten used to a nice and neat quest log. The interface arranged everything for me and made it so easy to navigate and play. Cross realm ques made it so much easier to get stuff done. Maps that showed you where your objectives were. I started to play EQ again and found myself in an akward position. I missed my old days of logging on at midnight and playing till 4 in the morning while watching muchmusic as a playlist for my game time. But I started to miss an organized menu, a quest log, and maps that showed me where to go and what to do. It's official. I have become un-veteranized.

 

I know I'm not the only one. But it's upsetting all around. Now I try to fill my void with Black ops. BLACK OPS PEOPLE! I'm horrible at FPS's! Then there's Dragon Age. By the way, when is EA and BioWare gonna come out with a Dragon Age MMORPG? Come on now, how badass would that be?! But alas, I digress. All of those lovely MMORPG's out there and none of them fill my void the way I wish they would. I hope for GW2, but honestly, I can't really get into that either. Somebody! Anybody! Make the MMO worth my while again! I'm begging now and I hate begging! I even report beggars! Will anyone answer the call and live up to the hype?

Forsaken World

Posted by junitalia Tuesday February 8 2011 at 12:46AM
Login or Register to rate this blog post!

HELLO GAMERS! It's been so long since I've graced this blog! Things have been changing in my life at a rapid pace and only now are they starting to calm down. So without furthure wait, I'd like to review a game for you all! FORSAKEN WORLD!

 

When I first heard about this game I was psyched to the point of making my own guild for it. WoW ushered in Werewolves (Worgen) so it was exciting to know that PWI was ushering in the Vampire Class for Forsaken World. The race is called kindred and while I feel the term "kindred" refers to vampires in general (sorry, that's my old Vampire the Masquirade LARP days talking) I didn't mind the fact that they made vampire a class. I actually enjoy the concept behind the whole thing. The quests are simple and they flow nicely into one another. I usually hate the concept of everyone having a pet, but I find that having one in this game is a useful and easy thing. Not to mention you can interact with your companion to gain buffs to certain things.

 

I have also played the Elven race and find their classes very nicely balanced and put together. I enjoy the bard concepts which sort of throws me back to EQ. The only difference is instead of continualy playing the same song and only having one effect available at a time, the buffs are added to your damage output. Meaning the more you play a certain song, the greater your daage in it will be. Elven Healers are also nicely put together. They heal efficiently and damage just as effectively. These two races are my favorite of them all.

 

I attempted to play a dwarf, Stomeman and human, but my attention wasn't held all too well. I'm not saying their classes and such aren't amazing, but they aren't as nice a play for me as the other two. The other thing about this game I love is the zodiac concept. I know well that PWI tries to encompass the zodiac in their games, but I enjoy the ability to be able to gain perks through what they call prayer. Basically you pray to the gods when the zodiac timer is up and you may recieve a buff or an actual item. You may not get anything at all, however, so don't get too excited.

 

One thing I do not like about this game is the concept of tokens vs. gold. When you complete simple quests you're given points. You have to do dailies or special events to gain gold. The only bad part about this that I have seen for me personally is that you cannot form a guild with points. You can only form it with gold to buy a charter. Sadly, I'm not good at the events and dailies and mostly stick to regular questing. Then again, this game is still in Beta so it's not a big deal at the moment. All in all though this is an excellent game and I can't wait for it to be out completely. If you havn't gotten into the beta, don't worry. OBT will be coming soon and everyone can get in on the action.

Dance Groove

Posted by junitalia Tuesday September 8 2009 at 11:08AM
Login or Register to rate this blog post!

While Dance Groove is still in it's second beta testing, I can only give you bits and pieces for those of you unable to join or have been under a rock for awhile. Audition used to be the leader in Dance gaming. Sure there was Dance! Online which is a mix of RPG and dance MMO, but both of them pale in compairison to Outspark's Dance Groove! Supported by EA, this F2P dance game is absolutely amazing! The graphics are unbelievable, the moves seem more plausable to actual dance moves and the different modes are both fun and entertaining.

 

Not only is the gameplay amazing, but the styling and cutomization of your avatar is endless! This not only includes clothes and hair, but other minor details such as eye shape, eyebrow size, makeup, lipstick, and the ever popular scroll bars to adjust your avatar to the sizes you want! It has to be experienced to believe! head on over to dancegroove.outspark.com/ and get in on the beta!

Raids and You

Posted by junitalia Thursday September 3 2009 at 11:06AM
Login or Register to rate this blog post!

I was with my guild in Ulduar lastnight and I came to a very big conclusion....any raid can be epically won when researched right! Because we explained and shared the sites and ideas on how to effectively down bosses, we managed to take out Flame, Razorscale, XT, the Furnace, Kologarn and Auriaya on the first attempts! This is significant because we have been gaining and loosing members since we are slightly newly formed and still getting used to each other and how we handle things. This goes to show that if you research and explain properly, it can be done! I'd like to share with you my research places in hopes that you will then be well prepared.

 

First off, you'll need this if you want to raid:

 

Ventrillo or Teamspeak (w/e your guild uses)

 

DBM: Deadly Boss Mods (To help with encounters)

 

Damage Meter: To ensure you're not over agro-ing if you're DPS

 

Window Mode: I know most people prefer full screen, but window helps a lot

 

Class Knowledge: PLEASE research your class and what the REQs are to enter a raid

 

 

TankSpot: This is generally for tanks, but it explains the encounters in detail through videos for those of you who learn better through example.

 

BossKillers: For those of you who learn better through text and reading there's BossKillers. This site explains each encounter, proper raid mechanics, Boss HP, abilities, and setups. It offers diagrams to show how to engage bosses even through their multiple phases.

 

WoWHero:  This explains your standing and guild standing in WoW. It also explains what you should be focusing on gear wise.

 

WoWWiki:  The best source for all things WoW. It's a quick spot to pick up any knowledge you might want or need.

 

WoWHead: Look up gear, recipes, weapons, anything on this site. If you're not sure what boss drops what, this is where you need to be.

 

YouTube: When in doubt, YouTube! There's bound to be at least a dozen or more strat videos on boss fights and raid mechanics (and the Tankspot people are there as well!).

 

 

So I say to you, potential future raider, know your fights, know your class, make a shopping list of gear you need, and pump yourself up to the ultimate player! You're guild counts on you as much as you count on it!

DPS- a dime a dozen

Posted by junitalia Sunday August 30 2009 at 12:35PM
Login or Register to rate this blog post!

Alright. I'll go ahead and lay this out as best I can. I find it absolutely insane that because I'm capable of healing from my usual shadow spec on my priest that I've accomplished more on her in 1 year than I have on my mage I've had since WoW first was released! What this all boils down to is DPS is a dime a dozen and if you suck, there's always someone else better to replace you.

 

I don't mind healing for my husband and his brother and friend and our mutual friend in Heroics, but don't expect me to in a raid. Even in a raid my shadow spec is needed more than my healing spec, all because it boosts the healers in their attempt to keep everyone topped off. Plus they think my buff from my damage is smexy. So I'm gonna go ahead and explain it for all of you who are DPS but feel like you just can't get noticed no matter what you do.

 

Warlocks: You are pretty much DPS. The only thing with you is that you have the ability to make cookies, summon people, soulstone, and benefits from pets. This is important. If you are either affliction or destruction, I suggest you duel spec to have a demonology spec as well. For raiding purposes, pets are good. But you also need to work on your gear and stats. crits are your friend and if you need a good guide on what you should get gear wise I reffer you to a warlock I know who has his stuff straight.

 

http://www.wowarmory.com/character-sheet.xml?r=Galakrond&n=Heimsuchen

 

Mages: You too are also just DPS, but it's how you like to play the game. Fire mages are burst damage bent on insta-kills. Ice mages are controlers who are often used as kiters or in charge of controling adds. I think of Arcane as a helper tree. It boosts your damage, resistances, stats, etc.  I suggest having an ice AND fire build. Depending on what your raid is asking for and what you're good at. Also, I realize that arcane powder costs money, but for the love of cake, summon a table for your grps and BG's...not just your raids.

 

 

Rogues: You are the strict DPS melee class (aside from DK's). I've come to understand that depending on your weapon is what you offer. Maces are mainly lockers. They keep things stunned and still. Daggers are the insta-killers. Fists are the fast controling insta-killers. Swords can, in some cases, be like an OT (this depends on the situation and what's involved). I have a swords rogue and because my dodge, agility, and streangth are high, I'm able to steal agro for a few seconds to help the tank and healer. But this is a system you need a LOT of practice in so don't do it unless your group says you can try. Assassination is the insta-kill build. Stealth is the sustained DPS build. Combat is your weapon enhancements mainly.

 

Death Knights: I'm only gonna say this once. WATCH YOUR AGRO AND GET SMARTER PEOPLE! You have no idea how many idiotic DK's I've run into who think they're cool and can do it all. Just because you're considered a "Hero Calss" does not mean you can do it all yourself. Stop stealing agro from the tank, watch your threat, be smarter with your runes and use them properly instead of wasting it senselessly! I've whiped WAY too many times cus of you idiots (and that doesn't include the ones who KNOW their role). Blood is considered the solo build, being able to heal yourself through it's abilities and your runes you use. Frost is the tanking build, but please, learn how to use it effectively.  Unholy is the Controler build with the added perks of pets and bubbles. Unholy is to DK's what frost is to Mages.

 

Warriors: The origional OG tank. Warriors have branched on to mostly DPS now though and it's not their fault they refuse to tank really. Ever since druids and paladins were shown to be as much effective as them, warriors have felt almost shunned in the tanking department. Fury is the ultimate DPS build. You can throw in arms for added effect as well. It's a sustained DPS build. Arms is considered burst DPS, much like a fire mage. And Prot is, well...you know. I suggest Duel speccing Tank and DPS. throw your pride aside for once and just do it to get DPS gear. Here's a good idea.

 

http://www.wowarmory.com/character-sheet.xml?r=Galakrond&n=Dimoroc

 

Druids: This is easy. Feral is the DPS/Tank spec. Balance is the purely DPS or "BOOMKIN" spec and Restoration is the Healer spec. Yup, druids can do it all. Sadly not all at once. I don't see too many cat druids anymore. They're either Boomkin, Bear or Tree form. They are well rounded with DPS, but there's the ever loveable saying "There's no BOOM in OOM". Mana spenderature is someties thin, but they get the job done. I suggest duel speccing DPS and/or tank/healer.  Being versitile helps.

 

Shamans: Shamans are nasty when they go duel wield. Having totem power helps their cause. Though they're not capable of tanking, they are capable to be like a druid in DPS and healing. I don't see too many shamans around on my server anymore, but I remember a time when they were badass! DPS shamans are hardcore and can be deadly with the right stuff. They stand out among all the others.

 

Paladins: Paladin healers, competant ones, are hard to come by. If you don't have the gear or build, don't even attempt it. I suggest staying DPS and duel speccing Tank. Both are perfect for a paladin. Their DPS is amazing and their agro holding abilities are sometimes the envy of warriors. To stand out above the others though, you need make sure you can pump out decent damage WHILE not going over the agro range. Tanks get a bit upset when their agro gets stolen and they can't get it back easily.

 

Priests: As stated in an article on here. Discipline priests are single target healers. Holy are aoe healers. Figure out which is best for you or what your guild needs. Shadow spec. It's mainly a leveling spec, but I've come to find that raids are more than happy to have a shadow priest in their run. This is mainly because their vampiric embrace causes all the priests shadow damage to heal the party or raid over time. This helps the healers and takes pressure off of them. It's also good to have a shadow priest for their Misery talent. It causes all damage to be amplified on the target from anyone, not just the priest. Duel spec to either an aoe or single target heal and take shadow.

 

Hunters: You're all around DPS. No matter your build, you are entirely DPS. The only thing I have to say to you is STOP BEING DUMB AND STEALING AGRO! There is such a thing as a competant hunter, I've seen them! Crap I was in a guild that used a hunter as a puller in raids! Turn your pets growl off! How many times do you need to be told! Your pet is only for damage, not for tanking in a party or raid! And stop taking all the loot! Just cause you can use almost every weapon in the game doesn't mean you need to roll on it all!

 

 

Ok, so some of this was a bit of a rant fest and the rest was information. Basicaly, go read up as much as you can about your class. The more you know, the better you'll get. Just because you're level 80 doesn't mean you understand every aspect of your class. I've met plenty of people who are 80 who still have no clue how to play. Mainly because they were pampered by their friends and run through instances instead of taking time to learn how to fight. If you invite someone to the game, do what I do, explain the basics, help them a little in the newbie zone, then send them off into the world to learn!

Guilding

Posted by junitalia Friday August 28 2009 at 2:50PM
Login or Register to rate this blog post!

This time I'm going to discuss the pro's and con's of Guilding. Now, most of my experience is mainly in WoW, but I'm sure if you'[ve guilded in one game, it's pretty much the same. Guilding can be fun and enjoyable if you know some of the people and they seem to be pretty cool about how they play and treat your guildies. Other times you end up in a guild that has a few morons in it that screw it up for everyone.

 

Recently I had left a guild because I felt it was only hindering my progress towards end game content rather than helping it. That and I'm almost 30, I'm passed the drama crap and I just don't care anymore. I'd rather spend my time worrying about bills or future goals outside of a game. Things that pertain to a real life ( I hear the graphics are nice but the content sucks).

 

PRO's

 

Being in a guild offers you the ability to have help when you need it for questing, instancing, daily grinding, etc.

 

You're able to get into instances and raids fairly well and learn the new boss encounters

 

Having guild banks, vaults, housing, w/e it's called in w/e game allows you to trade and share items with everyone in your guild.

 

Having a like minded community means you can all be on the same page and understand what needs to be done to better both the guild as a whole and the individuals it counts on

 

For PvP you always have someone to watch your back and a back to watch

 

Some guilds are comprised of RL friends and family which makes it easy to settle things whether they're good, bad, complicated, or just plain weird

 

You always feel a sense of pride and accomplishment when you sport your phat loots, your tabard, and your guild name proudly wherever you go, letting people know you're capable of handling your class and whatever instances you do.

 

 

CON's

 

Headaches. This includes people who join, raid the banks, vaults, houses, and then /gquit, GM's and officers who have no clue what they're doing or how to settle things properly, people who think they're the shiznit and try to show up their guildmates and anyone else to prove they have an e-peen, and finally, people who lack the maturity to properly play a game

 

Guild Banks. Good and bad. GM's...DO NOT MAKE YOUR GB's FULL ACCESS TO ANYONE! If it's like your wife or sister, that's fine, but to people you might not know or think you do and they screw you over afterwards, block them out! I've seen the rise and fall of good guilds over this! People work hard to make their guilds great and to have one personal steal it and vendor it all in one night is dispicable!

 

Immaturity. I realize children and teens play the games. If you're a reputable guild and are high end content driven, plz, plz, PLZ make sure a recruit in consideration gets onto a ventrilo or other type of server and make them talk. If it's a kid (and no offense guys, but majority of guild break up happen over kids being immature) make sure you watch him/her like a damn hawk! Just because they're in a game doesn't mean they need to not be supervised! I realize it isn't your kid, but it's your guild and if you want it to stay good, don't let your guard down!

 

E-Peen. Guys...plz...from the female p.o.v., stop it with the "my e-peen is bigger than yours" thing. It's another cause of guild drama.

 

Drama Llama. If you can't handle a situation maturely, /gquit now. If you loose a roll on something and then scream and yell about it till your face is blue on vent, you need to re-prioritize your life. IT'S A GAME! Get over it, roll next time. If you have a problem with someone, don't try to figure it out on your own. Involve your GM and officers so they can help handle it. There's a reason reputable guilds get by so well. Their GM's and officers are good and dealing with things.

 

So, all in all, stop whining, have fun. As I used to say in the BG's when people complained of objectives being stolen or lost....LESS QQ MORE PEW PEW!

F2P can be NBD

Posted by junitalia Sunday August 23 2009 at 3:12PM
Login or Register to rate this blog post!

For those of you who don't speak gamer or are new to the gaming community that's Free to Play can be No Big Deal. I'm impressed by some F2P games. Perfect World and Runes of Magic, being the few. The only problem I have with some of these games is something that sme of you might know about and also find as equally annoying. Graphic glitching.

 

What this means is after awhile of your computer being on or playing the game, the graphics start to act up. Your screen starts to act as if it's lagging or speeding up. I'm not entirely sure as to what causes this. Maybe it's the video card or maybe it's an overaccumulation of cache. Whatever the reason, it's enough to drive you mad.

With that aside I think F2P is an absolutely awesome market. Allowing people to play an awesome game without paying but also giving them the chance to gain awesome items and rewards through buying currencies is a great concept that I wish many games would adapt to. It might give them a chance to survive in this gaming world gone mad. I think games like EQ would definately be good for this. I realize that Sony has it's Free Realms game and it's a big hit. Why not revive an old classic in a similar way? And to be even more bold on the subject, I think Blizzard might benefit from it as well, even if they do manage millions in World of Warcraft. Give those without a means to afford it a chance to play with all the others instead of constantly having to get ahold of passes and friend's game cards. Or, create another, totally different game with the same mechanics only free.

 

So now I pass the pen to the rest of you. Any thoughts, ideas?

Champions Online

Posted by junitalia Saturday August 22 2009 at 11:41AM
Login or Register to rate this blog post!

I can't help like I've been through this scenario before...unique customization of a super being, helping innocent people against an evil threat on the streets of our beloved city, questing, questing, grinding, grinding, etc.

 

Champions online has caught my attention graphic wise because it sticks true to the "comic book" image. It feels as though you are inside a comic book. As far as the mechanics and other such things, you'll find it's the adaptation of an upgraded City of Heros and World of Warcraft. I liked it. I didn't love it, but I liked it. I wouldn't spend $40 on it and another $15 a month though.

 

You start within the city which has been turned into a warzone. An evil alien race has come to the city to take it over and with their arsenal they have cut off some powers that heros have. It's up to you to help the mayor maintain order, save civilians, and defeat the alien menace. Defender, the great superhero, will help you towards the end. Other superheros have taken to helping the police on the streets. Once you defeat the aliens there's a celebration in your honor, but the festivities stop short when 2 threats show up in Canada and the desert. You have to choose your destination and get ready to jump into the real action.

 

PRO's

 

Extremely unique customization sustem of your hero's physical apperance as well as endless costume options, but also giving premade ideas for you to choose from

 

Coloring and shading your powers to be even more customizable

 

The comic book feel of the world and hero(s)

 

Choosing your travel ability (flying, blinking, speed running, etc.)

 

Rewards specifying exactly what archtype it's for to make your choosing simple

 

Allowing you to choose what kind of controls you'd like to use compaired to other games (before starting it will ask you if you want fantasy game controls or another kind, also allowing customization)

 

After passing the starting zone, you have a choice of two places you can go and help next

 

CON's

 

Attacking can become confusing and the controls wont always agree with what you want them to do

 

The storyline is, at times, too simple, and too boring

 

Sometimes the items given for rewards aren't always clear and the explanation of the system in which your archtype could benifit from with upgrades is vague.

 

I advise against full screen mode as it has a tendency to make graphics look horrible, playing in window is better

 

Some archetypes require you to fool around with your powers a little TOO much until you can find a comfortable sequence.

 

It's the same grind/quest-fest as City of Heros, WoW, and others like it so if you enjoy it that's cool, but I do it enough in WoW so I'm all fested out

WoW:Cataclysm

Posted by junitalia Friday August 21 2009 at 7:40PM
Login or Register to rate this blog post!

WOW!...that's all I can say!. If you havn't already, head on over to the world of warcraft site and have a sneak peak at what they have planned for us! It's absolutely insane!

Karos

Posted by junitalia Friday August 21 2009 at 9:41AM
Login or Register to rate this blog post!

I just started playing this since I got  closed beta tester permission and can't go into too much detail really, but I can do some observations for those of you thinking about playing.

 

The game's graphics are on par with other such games like Shaiya, Rappelz, etc. If you've played those other games, you'll understand the controls well enough. The character customization is also familiar to the others, but the newest thing is the use of what is called the "fletta system". It's kinda like collecting Laks in Rappelz except you don't just turn them in for booster chips, your entire crafting and creating system is pretty much based on this. You need the stuff to upgrade, make things, power items, gain points to gain skills, etc.

 

I'm impressed, but again, I give a game a certain amount of time before I dismiss it. The fact that I am a beta tester though obligates me to stick with it until the end so I can help the designers in their quaries about the game. So with that said I'm not going to divulge anything furthure until I'm certain I'm capable and have enough knowledge of the game to do so.