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Felix's Game World

hopefully provide some info and insight on some of my favorite games

Author: joker007mo

$7000 for a item?

Posted by joker007mo Wednesday February 24 2010 at 12:04PM
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Having played aika and then rappelz i was quite impressed by the games, granted they are your typical so so game i mean they are free to play after all but to hear about this allods thing and the enormous prices in the cash shop i cant say i want to even play any game by gpotato anymore.

And not because i am bored of the games if they have charged insane prices like this then what's to stop them from doing so with other games under their umbrella.

Ideally if they cut thier prices i dont think id have a problem hell i dont even play the game but i have to feel for those who do and yes i know you dont have to buy it "sure just play another game" as they say.

And this is what im trying to say now dont play stop playing any gpotato game or play but dont buy if they get no money then they will have to listen they can say they are listening but at 7k for a rune leads me to believe they arent listening at all.

So having said that i will say i do like aika at least for now as its still in cbt  and rappelz is ok as well nothing to write home about im sure and so i would surmise even though it holds no interest to me allods is probably good too.

Im not knocking the games at all if anything im talking about poor judgement calls from the company

That being said i have also heard a rumor that the paragons are nerfed to the point they are useless now only thing i saw in recent patch was the death of some pvp zaishen thing which from the sound of it was probably a good idea anyway

so idk if anyone has any info on that please comment id like to know if my paragon is a waste of time now lol

Later days

 

Death Penalty Makes sense?

Posted by joker007mo Wednesday February 3 2010 at 9:21AM
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Death penalty has always been a major annoyance to me in Guild Wars you die and you come back at a rez shrine with a death penalty that can only be gotten rid of by way of cc or fighting or of course going back into town. 

If Gw had the same kinda dp as wow i dont see that being a bad thing. By and large the dp is a major issue in gw if you die at all during a dungeon run your screwed unless you have cc's i mean you might be able to come back from it but if your running in a party with actual ppl most will drop from the party as soo as the first hero dies.

I truly dont understand what the fear with death is in most mmo's. In Aion it was horrible you get out into the abyss you get attacked and now your all the way away from where you died at and its not even remotely close In reality  on a whole other zone

I have seen entire groups of ppl running from 2 or 3 enemies around a fortress and i dont mean like 4 or 5 ppl i mean upward of 12 or more just scattering to the wind at the sight of a couple guards and a 1 or 2 asmodians granted there are most likely others waiting in the fold but still.

and when asked why they are going awol  because they dont want to have to come all the way back dont want to have to deal with the soul healer and having to pay the cost to fly all the way back to where they once was.

and my cousin during the siege crashes his comp is so high end  programs have a moment to think about what his rig is and even he had issues during that time and even after the fix as the amount of ppl in the area is overwhelming and then to log back in and find your self out in the middle of all hell with no backup for miles you would have no other choice but to port out

even in bg's in wow ive seen some cowardice but not on such a grand scale especially in a game that is geared towards war Aion is almost like a giant battleground and what to you find but ppl running from battle instead of into it and why? because the death penalty  well not so much that but the ramifications of it.

I would think the going a little lax on dp in mmo's would be a good thing but then maybe not

Later Days