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Kingdom of Yet.

Updates for the show Kingdom of Yet: www.skypiratesnetwork.com groups.myspace.com/yet

Author: jhypsyshah

Chaos Galaxy Merc Bar

Posted by jhypsyshah Saturday April 25 2009 at 10:06PM
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We wanted to propose a system of play by posts with the theme set it in the chaos galaxy, much like the astral plane, full of gates and portals that jump time and space, some more permanent than others. In this part of chaos galaxy would be a tavern floating in the ether, this tavern would be considered a merc HQ of sorts.

We would like for Online Game Owners to be able to come here or send a message and put their "world" on the astral map. This would basically give us permission from the online game owner to put their online game on the website. The online game owners could then send for "merc work" from the mercs who hang around the merc bar for tasks and jobs in their "home world". This would basically let us know it's ok to send players into their game under certain conditions. We figured this could help online game owners who needed players, testers or even help for an event.

We also have some producers/artists in the group as well. If any online game owners would like to mix some media with their games then we would be open to that. We also have other projects that may be an option for them in the future. Such as newsletters, film, broadcasts, machinima and more.

The project is broken up into stages. We are basically in the early part of stage 1:

 

- Online game owners would not have to change anything in their Online game to fit the forum theme. Though, the Online game might have a "surprise" waiting for the player, but it's not nessesary..though it could be more exciting to lead a player character to believe that there was. We think it has alot of potential.

Any mercs from the forum should observe the rules of the mu*/mmo while in the mu*/mmo. There shall be laws in place that would blast them with the all powerful delete button upon their return to the merc bar should they fail to comply and cause problems..even if it was really funny, because it would be wrong to exploit that.

-We think the most important part is permission from the Online Game Owners.

-Media at this stage would be rather simple as well. Fan artists and artists from the MUDs/MMOs are most welcome (once again with permission if they're Fan artists-Fan art meaning MUD/MMO/online game related art), We will go as far to make a forum topic dedicated to develope their art (with permission). We think this will benifit both the online game, the Merc Bar and hopefully inspire some creative works.

We have some ideas for some simple media to start with such as a text based newsletter. We think it would be an ideal (at least fun) way to highlight some new developements/designs/art from within the participating online game community. It would allow automatic response from players wanting to try something new, playtest a new quest, zone, race, ect.

We think pixel art, vector and other graphics would be neat as well. Especially if edited into a electronic magazine format, we have one in mind but that is for a little later stage.

Experienced Mercs might even be able to establish a relationship with a MUD/MMOs to fulfil a role that the AI is incapable of..but that's also a later stage.

We are developing templates for the players, games, artists and devs who are interested in participating. We hope for these to be easy to use and will help everyone find what they want from the Chaos Galaxy Merc Bar. We understand that people have different preferences, perspectives and pet peeves. We hope to keep it simple yet flexible.

- J & J
 

 

 

Player Evolution

Posted by jhypsyshah Saturday April 25 2009 at 6:17PM
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Player Evolution

I just wanted to share some views on how I think online gamers have evolved over the years and will continue to evolve.

Multi Game groups

I have become more fascinated lately with discovering new multi game groups that exist, both new and old. One example of what I found were the Multi Game Guilds found in the MMORPGs, which seemed to be formed by gamers who did not want to lose their guild should the game itself be lost. They seem to have their own rules and codes both in and out of character and an active community for it's members.

More fascinating were some of the older MU* groups, that is, text based game groups. One group in particular seems very advanced and discourages it's members from taking the spotlight. Instead they use a private volunteer mailing list. From what I understand, the players can then choose to play as secondary characters in another game under direction of the GM, given room for improvisation. These volunteers seem to enhance events in the game for others, in place of in game AI, tedious building and programming.

There are other games as well, such as play-by-posts and more, but I'll try to get to the point. So far I have found no common ground for these groups, We have been working on a new level of interaction, a common ground for multi game groups and players. This common ground will involve a play by post (forum roleplay) that integrates other online games. Forum roleplay would not be mandatory to use the system but it will be in place for the players and game owners who choose to do so. One feature we want to have is multi game quests between games and players. We have this project broken up into stages to make it as simple as possible to use and understand. It is currently at a very early part of stage 1.

We understand that game owners and players all have different perspectives and preferences. For this project, we plan to have a system that is open to all genres. Yet allow game owners and players to be able to narrow down the choices within the open genre, as some player characters wouldn't be welcome in some genres. To allow them to do so, we are working on easy to understand templates for game owners to be able to find and interact with player characters they want, how-ever they want to. This may be as simple as asking them to enter their game as a mercenary to perform a quest. Role play will be encouraged but only enforced on certain areas.

We aim to have a multi game group to help explore and develope new multi game ideas and systems. We would like to encourage others with simular interest or experience to join as well.

 

Player Art

I have reasons to believe that alot of players grow tired of online games because they simply cannot reach their full potential within the game world. I know that there are players who are capable of taking a secondary role, at least temporarily, to help make their game world a better place for others. Granted that some of them are more selfless about it than than others, meaning that one player character may only want to build to glorify their own player character, where as another would build without any desire of fame, fortune or even recognition.

Ironically, many player characters are told not to build nor create art nor productions that would flesh out their game world. Instead they are merely encouraged to harness their "skills" within the game world by repeatedly clicking a mouse button to add to the mounds of repetitive garbage that is already in them from the all-to-simular practice of others.

It seems to be understood that at least a few players have evolved past the average hack -and-slashers. It's not that I feel that hack-n-slashers do not have a place, they do. I feel that all players have a place in a game world and generally do there part to make it bigger and better. I still play like that myself sometimes..but what does a player do when they tire of it?

There seems to be so many players that want more involvment in their world and aren't happy with the content long. The quests and runs become repetitive and areas are never expanded. Often no matter what the characters do in the game, there seems to be no change in the game world, no effect, no consequence..

I'm not suggesting that a team be replaced by player characters, but more so I think that a team could consider utilizing player characters that evolve beyond the average player. It just seems that alot of problems between devs and players could take care of themselves should there be a system in place that could benifit both sides. Here is just one out of many possible examples:

Example #1:

-players want more areas
-players want less repetitive quests
-players want more skills/ items

option 1: why not allow players who are capable of building, to aid in building, in exchange for say items/skills that are not available to the average player but would be to a builder? Itemshop items even?

option 2: why not base a quest for the average player off of this building project? It may sound like a nightmare but are there enough people interested in building to form a guild and be directed under a GM?

I feel that online gaming is evolving and the possibilities are endless.

-J & J


 

episode # 1 (update)

Posted by jhypsyshah Tuesday December 2 2008 at 3:10PM
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Episode #1 of Kingdom of Yet will be aired on dec 24th. Episodes 1-3 will be very different in design. After episode # 1 is aired, the Yet online game should be up on the website (don't get too excited, it's old skool) The online game will be a tool for fans/voice actors/crew/gamers to be involved with the world..meaning actions in the game WILL influence the later cartoon episodes. So it will be possible for a player to have a chance to overthrow/maim/even permantly kill a character in the cartoon storyline. We call this part of our Alternate reality storytelling system.

I don't believe ya will want to miss out on this one. I'll get more info from the FX producer, he's been hard at work on this project.

More info will be posted on the website:

www.skypiratesnetwork.com

and some is in the myspace group:

groups.myspace.com/yet

-J

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