Isn't that the way of it? Disappointment and setbacks. It turns out that the program could no longer perform the calculations after just 5 character files were created. Not nearly enough to get some really dynamic interactions going. I knew, and made clear, that there would be slow-downs and crashes, but I had anticipated things working for at least a little while. I may try again on a faster machine, but it is unlikely to make much of a difference.
One thing I had hoped to do besides see the basics of dynamic player interaction begin to take root, was to balance some of the arbitrary variables, such as resource extraction, replenishment, decay, build rates, etc.
Perhaps I will do some of that while I work on moving things to a better platform. Any suggestions?
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