Trending Games | World of Warcraft | Dragon Age: Inquisition | EverQuest | WildStar

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,905,165 Users Online:0
Games:757  Posts:6,292,815

Show Blog

Link to this blogs RSS feed

Illyriad Developer Blog

Illyriad is a free-to-play, real-time, HTML5 Massively-Multiplayer strategy game, set in a vast fantasy world of mountain ranges, lakes, forests, oceans, islands, rivers, deserts, jungles, marshes and the northern wastes with countries and factions.

Author: illyriad

Check out or first Strategy Monday livestream!

Posted by illyriad Tuesday April 15 2014 at 2:09PM
Login or Register to rate this blog post!

You can check out our latest livestream here!

We will be hosting these livestream at least once per month. It should be a great source for game information, and a place for players to show off how much they know about the game!

We're planning on expanding the stream to include tips, tricks, Q&As and other topics! 


GM Rikoo

Another Age of Ascent public playtest tomorrow!

Posted by illyriad Friday April 4 2014 at 2:53PM
Login or Register to rate this blog post!

Another open alpha playtest tomorrow! Check it out!

Join Illyriad Games for another open-alpha playtest of Age of Ascent, the upcoming twitch-based sci-fi MMO, this Saturday, the 5th of April. All you need to do to join in is go to at the appropriate time -- 3:00 p.m. CDT/ 8:00 p.m. GMT -- and the game will load automatically. There's no download, installation or sign-up required! We've added a few new features to the game and are excited to show them off.

The team will also be livestreaming the session on their Twitch channel, and the video will be available for viewing or embedding after it's over. 


See you in battle!


GM Rikoo

Post your screenshot: My Bad Neighborhood!

Posted by illyriad Monday March 31 2014 at 2:30PM
Login or Register to rate this blog post!
Hello all,

Illryaid is an MMORTS that offers wide-open play, a friendly community, massive war and tons of strategy! You can find the game links in our description or you can go here to sign up!

We're going to host a screenshot contest this week, for a prize of 250 Prestige! What's needed? Simple. Take a screenshot of one of your cities and its dangerous surroundings, post it here with a cool caption and possibly win the prize! We will be judging the entries next weekend, and you have until 11:59 PM EDT on Friday, April 4th.


As an example, here's my dangerous neighborhood:



I might caption it "A bit too bright to sleep at night." or something.


Not sure how to capture a screenshot? Easy!


1) With the game window open (with your town centered on the world map) hit the PrtScn or Print Screen button. This saves an image of whatever is on your screen at the time.


2) Open Paint (in Windows) or other image program and hit ctrl-V or edit-->paste. Then crop the image so that it's not MASSIVE.


3) Upload here in this thread, and caption.


The winner will be posted here and will be contacted in game, and then awarded the Prestige ASAP. 


Good luck, and happy screenshottin'!



GM Rikoo

Age of Ascent PVP Play Test Saturday, March 22!

Posted by illyriad Thursday March 20 2014 at 10:24PM
Login or Register to rate this blog post!



Join us for a public alpha play test of Age of Ascent, our new browser-based space shooter this weekend, Saturday the 22nd of March at 8:00 p.m. GMT4:00 p.m. Eastern. All that is required is a WebGL-capable browser (sorry, not Safari) and a decent connection. There is no download, no sign-up and no commitment (other than the ability to blast others out of the sky.) We hope to show off the massive, player-versus-player battles that are at the core of the game. 


We are running a Kickstarter to raise funds to finish the game. We have plans to add sandbox options like player-owned stations, a player-run economy, massive battles, resource gathering, PvE mission running and exploration. You can donate or keep an eye on the progress right here!


Age of Ascent is attempting to push the boundaries of how massive a massively multiplayer game can be. We hope to see you there! Just go to the official site and the game will load automatically.


Illyriad Games, Ltd.


Website | Facebook | Twitter | Google+ |

Illyriad announces the game’s first expansion, The Broken Lands

Posted by illyriad Thursday January 31 2013 at 4:32PM
Login or Register to rate this blog post!

On the cusp of the game’s third anniversary, Illyriad, the acclaimed HTML5 strategy game, announces its first expansion today. This addition will double the size of the world map, giving players new and old more available land to expand their empire. The expansion will introduce new gameplay choices including interactive NPC factions and a PVP-protected zone for players who wish to not partake in player verses player combat in their cities. Adding a portion of the Broken Lands map as a PVP-protected zone is an important step for the evolution of the game that allows players more power to truly choose how they want to interact with the world and others around them. With the release of the Broken Lands, NPC factions currently in game, as well as new factions added with the expansion, will become live and interactive. Players and Alliances will take part in story-driven quests that will determine their standings with factions, influencing how they affect the world through combat and trade.

Players will uncover the new continent, The Broken Lands, a war-torn land mass newly discovered to the south of the current continent Elgea. With entirely new factions, NPCs to fight and a unique quest and storyline, The Broken Lands will be a separate area of the game that will build up its own player-driven economy and power structures. After the apocalyptic destruction called The Sundering, The Broken Lands must be rebuilt by new and established players alike who will settle cities on this desolate land.

Key Features Include:

  • New Broken Lands continent doubles the land mass of the current game
  • Introduction of a portion of the map as a PVP-protected zone in which player cities cannot be attacked
  • New and interactive NPC factions
  • New quests including a 6-month story arc
  • Fully scroll-able and scale-able fullscreen 3D map created using HTML5 and WebGL

The use of the fullscreen WebGL browser technology enables players to experience the whole world; conveying its profound sense of scale while allowing a new fidelity in interactivity.

More information including an in-depth FAQ can be found on the Illyriad Broken Lands website.

A teaser trailer with video footage of the new map expansion can be found here.

Illyriad is free-to-play and the Broken Lands expansion will be available to all players for free. The Broken Lands is set to be released in 2013.

Illyriad Update Adds Crafting and Advanced Trade

Posted by illyriad Monday July 30 2012 at 2:24PM
Login or Register to rate this blog post!

In the largest single release in the game's history, the game economy of Illyriad, the acclaimed HTML5 massively multiplayer online strategy game, sees a dramatic expansion today, with new commodities, equipment, an expanded gathering system, crafting system and an expanded regional trade system.


The previous 17 resources which could be traded in Illyriad are joined by hundreds of new items, ranging from grapes and wine to rare minerals and magical ingredients. With many commodities available only in specific parts of the game world, and some extremely rare, this opens up the possibility for elaborate player trade and crafting strategies, extending to monopolies and cartels.

"This huge expansion in trade, and the whole crafting system that we are bringing in, opens up new choices for player specialisation. Specialist traders and specialist manufacturers will both have an important place in Illyriad going forward," explained Illyriad's founder, James Niesewand. "Illyriad has always been praised for its depth, and  this release does add more depth. For example, military players previously had 8 basic troop types to choose from, but with the new equipment produced by crafting there will be thousands of possible troop load-outs, allowing players to customise their soldiers for different missions, terrains and even climates. So, for the military players, yes, there is more depth. But what this update really adds to Illyriad is breadth, allowing players to explore complex trading and manufacturing strategies."

This update includes:
  • 72 new weapons
  • 53 new armour types
  • 9 new mounts
  • 13 new specialist buildings
  • More than 50 new special resource types
  • Dozens of items lootable from animals
  • 187 new technologies to research, ranging from Wine Making, to Faction Markets, to Obsidian Blade

With such a dynamic change to the game, the full impact of the release could take several months to be felt by the players of Illyriad. 

More information about the update can be found in the full patch notes here.

Preview: Illyriad UIv3

Posted by illyriad Thursday June 7 2012 at 12:53AM
Login or Register to rate this blog post!


This is not another April Fool’s Joke, Illyriad is proud to present our latest user interface refresh. As the game grows and evolves, more features are added and finding the best way to display those features is an important part of the development process. With the new UI, we hope to add some valuable usability improvements as well as give the overall game presentation an updated look.
Some of the updated features and visual changes are as follows.
New sidebar: The sidebar has been condensed to hold more important information and features. It now consists of three tabbed sections. The first is a tabbed box for next events and notifications, in the middle is the friends list and at the bottom is a tabbed box for both global chat and alliance chat. Players can click on the title header to bring the preferred tab to the foreground at any time and the global chat and alliance chat tabs can be undocked for viewing both at once.
Next events: The next events section shows both items you have queued for building and research.
Super search: The top portion of the sidebar contains a search box that you can use to find anything in game including players, towns, alliances and pages.
Friends list: With the friends list feature, you will be able to add fellow players to your friends (through a mutual agreement) and see when that player is online. This feature will become even more important when private chat becomes available in a later game update.
Positioning memory: In the new UI, tab settings and chat window placement will be remembered by browser. If you refresh or log out and back in on the same browser and computer, last size and positioning will be kept.
Navigation: A two-tiered tabbed navigation system is at the top of all pages, with links to pages within that section of the game. Players can choose to use this additional navigation, or use the radial menus at the top of the page, as is currently the style in game.
Herald: The lore portion of the Herald has been split into its own page that looks and functions like a book with turning pages. This creates a fun, interactive way to display the lore of the game as it evolves over time.
Stats page: The release notes and stats sections, previously on the Herald, now have their own page.
Player profiles: Profile pages have sections to display alliance medals and titles.
Visual changes: Stylistic, visual changes have been made throughout the UI to create a cleaner visual presentation and better use of space. Many elements, such as type style and buttons have a similar appearance to the Illyriad website. Interior pages and sidebar edges use a thin, wooden frame, with paper texture interior and golden patterned texture for headers. We believe this creates a cleaner, more cohesive presentation of the game as well as a more flexible framework that we can add to as needed.
We hope you enjoy these changes to the Illyriad UI and find it both easier to use, and more visually appealing. Please feel free to leave your thoughts in the comments section or on our forums. These UI changes and more will be available in our next game update.
GM Luna

Live Events, Community and Giant Beating Monstrous Hearts

Posted by illyriad Saturday April 7 2012 at 4:30PM
Login or Register to rate this blog post!


A beast has laid dormant in the south west of Kumala for ages in the history of Illyria. It has sparked fear and curiosity from citizens who wish to unlock its mystery and defeat the horrific Heart of Corruption.

Beating Heart Gif by SunStorm

Until recently, most efforts to explore the area and battle the heart have come up fruitless. But, a mighty forum warrior by the name of SunStorm rallied the call of his fellow Illyrians in an effort to, once and for all, make a stand against this monstrous horror. A massive rally of troops descended upon the spot and discovered, that instead of destroying the beast, it began to grow and take over an even larger part of the map. Armies continued to pile in and become a sacrifice until, the heart came alive and began to beat.

Corrupted Elves and Dwarves

This shocking turn of events sent ripples across the land as corrupted beings rose from the dead, returning to their home cities with hostile intentions. Orcs, elves, humans and dwarves fought against the corrupted forms of their citizens, some of which left behind haunting traces of the attack in the form of a mysterious unharmed tentacle. After a time, and for unknown reasons, the Heart of Corruption has collapsed into its original state and corrupted armies have ceased to emerge.

You would think this is where the mystery ends, but no, our brave forum warriors have begun, yet again to send encampments and armies of troops, perhaps out of continued curiosity, sheer malice or in an attempt to seek revenge for those lost…

And yet again, it grows.

Illyriad players, as a sandbox gaming community, are a smart, resourceful and curious bunch. The entirely player-driven effort to unlock the long-standing mystery of the Heart of Corruption (or Audrey as nicknamed by the players) has been a testament to that fact. As someone who gets the pleasure of watching these things from the inside out, I can say that the development team has been just as excited as the players to watch this event unfold. As each new piece of information came to light, I’ve been quietly cheering everyone on and have been so pleased to see the enthusiasm and cooperation that has emerged from the event.

The word of Illyriad truly does belong to its inhabitants to explore, shape and affect in a meaningful way. Just don’t feed it too much, because sometimes it just might bite back.


GM Luna

Illyriad Community Manager


New Illyriad Website

Posted by illyriad Tuesday February 21 2012 at 1:44AM
Login or Register to rate this blog post!

Illyriad is coming up on its 2 year anniversary since the game first launched in Alpha. In that time the external game website has been through a few versions. For 2012 and as we move into the third year of Illyriad’s existence we are happy to share with the community a new and improved website.

Why a new website?

One of my main goals as community manager at Illyriad is to make sure our players are having the best user experience than can have. In part this means that our players should have easy to access information about the game readily available. The current (now former) website just wasn’t doing that very well.

As most of our players know, Illyriad has a small cross-functional development team. This means, at any time, one of us may be working on a project that seems like it falls outside of our more formal titles. So in true Swiss army knife fashion, I set out to give the website a new coat of paint. My background (aside from community development) is in graphic design. So it’s really not quite as much of a stretch as you’d think.


  • Give the website a fresh look
  • Create an easier to use navigation
  • Add a community section
  • More detailed information about the game
  • Add FAQ and support section
  • Better social media integration
  • Have dynamic content and news on the front page

The first step was identifying the basic layout of the website and what sorts of content would be inside. I did this by creating a series of very rough wire-frames and a pagemap. After looking at a few options the team chose the one below:

From there I went about laying out a mock-up of the homepage in Photoshop. My philosophy with the visuals was to retain the key elements that relate to our brand but still give a clean, updated visual look. Familiar elements like the character art on the backgrounds, the parchment paper texture and red buttons relate to the former website and game while still giving a new look. One of my favorite parts to update was the treatment for the logo. The Illyriad logo has a pretty unique look and the former implementation of plain flat black wasn’t really giving it the attention it deserved. So I experimented with a few treatments and landed on a subtle silver 3D lighted effect.

My biggest struggle, however, was with color. The game and former website use a lot (seriously, a lot) of beige and brown tones. I wanted to retain some connection to the game through the use of the parchment texture and beige color, but I felt that the site overall needed some more contrast and depth. I was inspired by the mottled dark blue-grey sky that was used in one of the character portraits. So after much layering and experimentation I came up with the rich blues and dark browns that are used in the new design.

After settling on the overall design and laying out mockups for the rest of the pages, we began the process of making the designs come to life. Through an amazing partnership with Illyriad CTO and technical wizard, Ben Adams (aka GM Thundercat) all of the things I imagined actually turned out to work, often times even better than I thought. The account creation and log-in pages for example are so much more slick and interactive than I thought they could be, due to some amazing HTML5 technical wizardry. The real hard work was coding and I consider myself quite a lucky designer to get to work with someone who when I asked “can we do that?” always said yes.

Overall, I am so pleased with how the website has turned out and I hope the community is as well. At some point soon™ we hope to be giving the forums a dev blog and new look as well to match the new website.


Make sure to hop over to the Illyriad homepage to check it out for yourself and stop by the forums or leave comments on this post to give your feedback on the new site! I look forward to hearing everyone’s thoughts.

GM Luna

The Undead Horde - Tournament IV

Posted by illyriad Wednesday December 21 2011 at 4:39PM
Login or Register to rate this blog post!


Circle Of Five Rift Theories - Tournament Announced

Dead Rise Out Broken Ground

Archmage Stendas of the Circle Of Five has issued a statement of the greatest importance to all the Lords and Ladies of Elgea; and we reproduce it faithfully here for all to read

"We have spent many days and nights trying to divine what has happened regarding The Rift that has opened up in Ursor. All of our efforts have been bent to this task, and we have some findings that we would like all to know.

Early last week, one of our mages in Ursor attempted an entirely theoretical work of magic, with the unauthorised assistance of some Shamans from the Blood Reavers. We do not know what went wrong with the spell, except that its devastating effects have been felt throughout the land.

The Rift that has opened up at this location appears to have formed from pre-existing stresses in the rock formations of this area, and we are grateful to the Clan Moedagh for their assistance in coming to this conclusion. The structures that have appeared around The Rift are, however, constructed rather than natural. Constructed by whom we do not know, but they appear to be ancient in their design and we do not yet understand their purpose.

What we can tell is that The Rift has opened a long-closed gateway to a forbidden place that we had believed long lost in time and space. Vast energies are spewing out of this tear in the veil of the darkness and have been seeping into the land. Earthquakes and tremors have rippled through the kingdom, and the graves of the departed, both ancient and recent... friends, family and loved-ones... have been disturbed in every corner of this once-fair land.

Out of these graves, the dead themselves are rising... called and impelled by the energies of The Rift to gather together and travel to the forbidden world beyond. For what purpose, and who is calling them we cannot say, but have theories and suspicions that require further research. The Order of Allembine is assisting us in this endeavour, and we gratefully acknowledge their contribution.

We do know that certain loci of power - Standing Stones - are acting as beacons or conduits to this netherworld of darkness, and it is to these that these soulless horrors are drawn. We also know that the dead can only rise and travel at night, for the daylight entirely extinguishes their powers.

Standing Stones - A Locus Of Power

We are extremely concerned that for the forthcoming entire lunar cycle the dead will continue to rise in ever-increasing numbers and powers, gather in groups, and attempt to transit to this forbidden realm. We have also received reports that groups of the undead have been attacking some of the cities near the rift, as well as some of those cities that are amongst the most powerful Alliance capital cities. This last matter concerns us greatly as it strongly implies the existence of an unknown intelligence behind their actions.

We have asked King Sigurd and The Council of Illyria to issue an edict requiring all the Lords and Ladies of Elgea to slay these abominations before they travel beyond our reach, but the Council have refused to take such action as we recommend, and we have been perplexed by their reticence to act in the face of such appalling circumstance.

So, taking matters into our own hands, we hereby entreat all the Lords and Ladies of Elgea to gather at these beacons and to kill, without mercy, as many of these undead beings as they can - before they travel to the forbidden realm. The most successful commanders will be richly rewarded for their endeavours.Go forth, occupy the standing stones before nightfall, and wreak destruction on these abominations! Our hopes for success go with you."


Gist of the Christmas Grist
The Undead have risen across the continent of Elgea, and are being drawn to Active Standing Stones.

When they reach these Active Standing Stones, they depart this realm and go to the Netherworld.

The Circle Of Five faction doesn't like this at all: Who is gathering the souls of the dead and why? What's on the other side of the Rift?

The Circle Of Five believes that the best way to combat whatever is going on is to stop the undead from getting to their destination.

On the tenth day of Christmas, my true love gave to me...
They also believe that - as time progresses - the strength and numbers of the undead will grow each night.

Anyone can participate in this tournament - all you need is an army with a Commander, although you would also be wise to have some troops as well :)

... and a horde led by rotting zombies
a) Send your armies to occupy Standing Stones (either Active or Inactive) anywhere on Elgea, or
b) Occupy a square at The Rift in Ursor.

Your army should arrive before nightfall (1845 Server Time) in order to be guaranteed that the Standing Stone will become Active for that night.

I see dead people
The Undead will rise throughout the night (1900 to 0700 Server Time) and attempt to reach the Active Standing Stones.

You want to kill them as they arrive.

Ranking the ranks
This is a Tournament for COMMANDERS to win. Not towns, not armies, not alliances, not players. This is important, as it will influence strategies quite substantially.

The Top 3 COMMANDERS who gain the most amount of experience points (XP) from slaying the undead during the Tournament will be the winners in each League.

7 Leagues-a-Slaying
We have assigned every player in the game to one of seven league, according to the total city population of each player as sampled a couple of days ago.

We have done this to help ensure that different players of different sizes all have a chance of winning a prize.

But I wanted a pony! It's not fair!
Changing your town's population will *not* change your League. These Leagues are pre-assigned, and no amount of wishing, begging or cajoling will get these leagues re-distributed, so please don't ask.

You can see which League you have been assigned to on the Tournament Page (linked from the World Map button on the top navigation bar ingame).

To the victor goes the T-shirt-based-spoils
For each league:

  • 1st Place
    450 Prestige and a custom-made Illyriad T-Shirt with your playername displayed underneath your choice of existing T-Shirt design, colour and size.
  • 2nd Place
    250 Prestige and a non-custom Illyriad T-shirt of your choice (Design, Colour and Size)
  • 3rd Place
    150 Prestige and a black-on-White Illyriad T-shirt of your choice of Size.

All good things must come to an end
In this case, at 1200 (Server Time / UTC) on Wednesday the 18th of January, 2012.

1. Should you win, in order to claim your prize you will need to provide us with your name and shipping address.
2. As this is not a Council of Illyria tournament, there are no changes to the normal rules regarding the Peace of the Camp. The regular friend/neutral/hostile rules *are* in force.

We wish all commanders of Illyriad the very best of luck!