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My Style

Posted by iamloser Sunday December 30 2007 at 8:01PM
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Alright, my style of game is sandbox. I used to play RuneScape and loved it (until a couple weeks ago when they made those "changes" to the game.) In RuneScape you seriously do whatever you want, there is Quests, which I hate (yes I hate quests,ill explain later), but atleast the quests were more well thought out than "Go kill 10 things and bring me back their liver". RuneScape WAS and let me put emphasis on this WAS a sandbox style game.

Now, about me hating quests. In real life, there is no such thing as quests. Yes, you can do favors for people to get things or just to do them, but do developers take us as that stupid? Can't we do that ourselves? Create our own life, our own adventures. To me an quests totally take away (in my opinion) the Role-Playing in MMORPG. Let us do what we want in the world. Like RuneScape (no, i am totally aware that RuneScape is not the only MMO because I hate it now but to me it was a perfect example for what I am talking about.) where NPC's asked you for favors with good stories, but items didn't require quests unless they were an item in the quest. Quests gave you some experience but for the most part, you could be high on the hiscores with only completeing a couple quests. Alright I think you get my point, lets move on.

My perfect MMO would be one where the story of it, yes the story of the world, was run by the players. The economy is run by the players. Players could do ANYTHING they wanted. Crafted anything they wanted without having to be a certain level. Oh yes and no levels, totally skill based. PvP everywhere! Thats right everywhere. Groups of players could build a city, ships (with a maximum of 50 cannons!!), and control resources like mines. It would be an FPS, all your attacks aimed!! Yes!! Something that takes...wait for it...wait for it...skill!! No more pressing 24232213 until you win. Friendly fire. No I am not evil and want to kill my clanmates but its realistic. No names floating aboves peoples heads, why?, it totally gives away your position for a surprise attacks. And combat, where you hit your adversary can effect things, marks are left on armor and their boddy. Full loot!. You can hear people or things walking up to you. Kill someone while you are on a mount. Steal mounts!! Hire NPC's to help with things. Hire them to gaurd your city. Oh, and speaking of cities, Sieges!!

Ok...can anyone guess what MMO I'm describing. No its not Habbo Hotel silly.

MMOPlaya writes:

Hello,

Some of the elements you are describing were part of Face of Mankind - a completely player driven economy and quests were created by the players.  In addition there were no "levels" per se but "Ranks" that you earned or were promoted to by the faction leaders.  Too bad that game shut down....however they are considering bringing it back under a new company.  Lets hope so.  Good Article.

Sun Dec 30 2007 9:51PM Report
Geekcrusher writes:

Your article here got me imagining Second Life with guns. Sounds fun to me.

Mon Dec 31 2007 7:01AM Report
iamloser writes:

MMOPlaya, I never played Face of Mankind, and I didn't know it shut down. Sounds llike my kinda game.

Geekcrusher,

A Second Life with guns would be dangerous.

Mon Dec 31 2007 1:08PM Report
Thesios writes:

It's Darkfall isn't it?

I'm pretty excited too.

Mon Dec 31 2007 9:28PM Report
Litchfield writes:

you make it and they will come....

good article i'd play a game like that

Mon Dec 31 2007 10:47PM Report
iamloser writes:

Ya it was Darkfall, Thesios.

Tue Jan 01 2008 3:47PM Report
ycluk writes:

I am totally with you loser, and I hate character level or ranking system games. It's unreal, no one gives you X amount of experience points in the world.

Cookie cutter MMO is unreal and getting boring, open-ended game is so much more dynamice and interesting.

After checking out darkfall, looks like the sandbox style, skill level based game with a 3D non-instance world ( like a 3D ultima online ) plus first person view and yet, a probably low system requirement, has finally being developed.

I can't wait for it's arrival, and I will for sure try out darkfall in beta if possible and pre-order it.

See you guys in the game.

Sun Jan 06 2008 1:15AM Report

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