With the release of our facebook application last week, our app has already become very popular very quickly. Within the first we have already received close to two thousand facebook members. Everything has gone as well as expected, except for one small, but rather important detail.
If you are familiar with facebook, then you are familiar with requests. No doubt you have checked your friend requests and seen requests for other applications, groups and more in the same area of your facebook profile. This is the core function that causes applications to spread so quickly on facebook. Our application, unfortunately does not have requests working appropriately right now (though we have done quite well without them).
The reason for this is that facebook only allows 750 pixels of width for the canvas page of the application (this is the page on facebook that app actually sits on). Because our application is over 800 pixels wide, we were faced with the decision to either redesign our entire UI, or simply make the app appear in a pop-out window. We felt that leaving the screen size wider was the best choice, but realized later that this kept the player invitations from being sent to the requests are of the site. Since our app is not technically running inside facebook, the players never see the required confirmation window for sending requests. As a result all invitations are being sent to the notifications area of facebook rather than requests.
Thanks to our brilliant engineering team, we have found a solution. With clever use of Ajax and other Java tricks, we are working on a solution that will make the confirmation box appear inside the game even though it is playing outside of facebook. This solution should be in place before weekend, so all of your invitations will be sent to the right place.
Once that is complete, you may see further optimizations inside of Disciple, but our new focus will be twofold: iPhone and in game expansion.
We will be working on an iPhone application that will be free and available in the appstore once it is finished and approved by Apple (probably a few months). Our aim is to make sure that the iPhone application ties into the same servers that you play on for both the web and facebook app, so you should be able to access your existing characters and account with no issue.
Simultaneously we will begin introducing new content into the game, such as quests, weapons, armor, and eventually new races and classes.
Thanks everyone for your support, and I will see you in the game.