Greetings Disciples!
We are proud to announce that Disciple is coming to Facebook sometime next week. Facebook is an excellent platform for games like Disciple and we are very excited to port our game to this Platform.
Why Facebook, and why now? As the growth of browser based MMOs sky rockets, facebook has become the de-facto platform for these types of games. Some of you may be familiar with games on facebook such as Mafia Wars, and Mob Wars. Mafia Wars has obtained over 12 million active users in its first year on facebook alone. Since Mafia Wars has become a hit, many "Me-too" Mob type games have popped up trying to emulate the success of Mafia Wars. We feel that Disciple has some advantages that will make it very popular on facebook. The first is that we are not another Mafia game. Disciple is set in an original fantasy universe that should provide facebook gamers a relief from the dozen of Mafia related games currently trying to grab their share of the facebook market. In addition, all of the Mafia games are text based with some static images. Disciple has rather rich graphics for a browser game with no downloads or plugins required. This means a whole new level of facebook gaming.
We started the development of Disciple in May of 2008, and at that time it was impossible to have Java/Flash applications on facebook. Facebook started supporting Flash and Java early in 2009, so we knew this would be a next step for us after the game was launched on a stand alone website. The advantages to playing on facebook instead of the website are the plethora of social options that will be available, such as adding your facebook friends to your Clan, Allies, and Enemies. In addition, your friends will be able to keep track of your progress in Disciple via wall posts and the like.
In addition to the facebook application, we will be adding facebook connect to the web version of the game. This means you can both register and login with your facebook login information directly on disciplemmo.com, which should save new and old players time getting into the game and the action. In addition, players that login in with their facebook id on the website will have all of the social options to interact with their friends on facebook, as if they were playing on the facebook app itself.
Another great thing about they we built the facebook application is that players on the website and players on facebook will be interacting with one another. Facebook and the website live on all of the same servers, so it doesn't matter where you play.
Once our Facebook application is released, our next step will be to build out an iPhone application for Disciple. Many of you may not realize this, but Resistor, the company behind Disciple has also been making iPhone applications not related to Disciple, one of which is among the top downloaded paid applications of all time.
The last piece of all of this is that we are integrating new 'payment' options into Disciple similar to what you see on other facebook games such as Mafia Wars. This means that if you do not want to pay with cash, you can simply fill out a survey, or take advantage of one of our sponsor's offers to gain the subscription points or in game currency you need. Don't worry, you will not see display ads anywhere in the game.
In closing, we feel that both the facebook application and facebook connect will bring an entire new and very large group of players to Disciple that will make the gaming experience that much more rich to everyone. We hope you enjoy.

That looks promising - send us the link when Facebook version is up
Wed Jul 08 2009 6:04PMThe game needs work... read my suggestions in the forums
Thu Jul 09 2009 4:36PMMMORPG.com writes:
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