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Heerobya's Random Thoughts
My random thoughts about MMORPGs. A bit of critique, suggestion, debate, and insanity. Enjoy.

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The State of the MMORPG Part 1: Beginings

Posted by heerobya Wednesday August 22 2007 at 4:04PM
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I've been quite vocal on a lot of forums about a lot of different MMORPGs. I figure, it's time for me to really lay down what I feel is happening in the MMO world. This is going to be long and in multiple parts. I'll start with my history as a MMORPG player to give a better sense of where my analysis/thoughts/critiques come from....

It all started with Ultima Online. I started playing before they split the world into PVE and PVP. Trammel and Felucca. The very concept of a MMORPG was so new, so different. I'd create this character that meant nothing to the world I entered. He was no great hero, no son of so and so, nothing like the hero's in the single player RPG's we were used to. This character had no destiny, no path, and that was what was so amazing about it.

Yeah, there were some rough times at first. Being ganked by PK's that would wait outside town for noobies like myself to venture out for the first time, and take the 100 starting gold (or whatever it was) and disappear back into the shadows. I think that being my first MMORPG experience is what really has made me hate gankers and greifers so much over my many years playing MMORPGs. I just never got the point, why would you want to kill someone else so easily? Were you that afraid of losing? That afraid of a fair fight? The answer, as it turns out, would almost always be yes.

The great thing about UO was that it really didn't matter. None of the gear was any good, it was all the same, bland crap. No stats, no special modifiers.. the earliest "special" thing I remember was Silver weapons, which were much better at killing undead. They were common enough where you could almost always have one ready incase you decided to wander into an undead dungeon.

When they released Trammel, a PVP free area copy of the world, man was I happy. Now I could wander about killing and exploring, upping my skills and stats in search of greater challenge and reward. That was the thing about UO, without levels, and without any "uber" gear to aquire, many people now would ask "well then what's the point?"

The point was that it was fun, it was new and different. I'd venture out with my friends who had been playing a bit longer and they'd take me to new and exciting locations. We'd build money, create a guild, and erect a massive guild house. We'd fill it with all kinds of dyes and piles of gold and weapons and armor, we'd create rooms like kitchens and bedrooms..

Then another really big turning point came in my MMORPG days. Real PVP. I joined the Siege Perilous server, the "hardcore" server where skill gain was 1/2 as fast. I became an orc, through roleplayer and tactical helmet choice only of course, become a murderer, and really became a part of something. We had our own language, customs, rules, we'd fight each other, help each other, train how to best kill humans and anyone else who attacked the fort we made our home. Those were probably the best days of MMORPG playing I've ever had.

After that came the Factions PVP system. There were like 4 factions fighting for control of all the towns and cities in Felucca. It was a thrill to hop through a teleporter and see 15+ enemy faction memebers waiting, then hop back through before you died to warn your comrades. City sieges were quite the event, as we'd have to capture and hold the city while it turned. I really don't remember all the specifics, but no PVP system in any game I have played since has been able to match it.

That lasted me for a good long time. I never got into Everquest. By the time Star Wars Galaxies was announced, I was all hyped for it. In between UO and SWG I had a stint playing Earth and Beyond, which, at the time had the most beautiful gameplay, the first quest/mission system I had seen, and despite all the tedius grinding, was a challenging and rewarding experience.

Then came SWG....

 

User Comments

  • Erythnul- Wed Aug 22 2007 4:17PM
    • UO hit me in the face like a bombshell and "ruined" all other MMOs for me. I enjoy them, but none of them match up to the sheer, primitive beauty and freedom of UO :( I can still play other MMOs and enjoy them, but I keep longing back to good ol' UO... Though I'm not about to pick it up again, no time :(

      Best of luck with this blog, I really like it so far :)

  • Cereo- Wed Aug 22 2007 9:36PM
    • Agreed. I had the same story with UO. I really cannot adapt still to this day to new MMORPGs. Nothing really matches up to that freedom and enjoyment I had playing that game. I play WoW right now, which is actually been rather fun the last few months but I got into the level 40 range and I really lost motivation to gain anymore levels.

      I can get better armor and some skills going forward, but I am not working toward keeping my dragon listening to me so I can farm enough gold to buy some random shiny thing I want to put in my house. And while I have more fun when I play with people in WoW, I cannot seem to find the same sort of people that went with me back in UO to do all the things mentioned above.

      Anyways, from what I read, I feel your pain. I played SWG, DDO, AO, WoW, GW, CoH, CoV, V:SoH, Planetside, Shadowbane, and plenty of others. When I played UO back in the day I was so excited as to what the MMO would bring in the future. Its over 10 years later and honestly I think they have nothing new to show for it. If anything, I think the MMO world took a step back in terms of freedom and possibilities.

  • Spirer- Thu Aug 23 2007 4:57AM
    • The thing is MMOs have turned into jobs, they aren't fun anymore.

      You don't play because you like to, you play to be better, to get that uber piece of gear, a bit of virtual property... sad really.

      If you want to be competitive and have a fighting chance you need to dedicate loads of time to it. It seems the companies want you to be on all day.

      I loved playing WoW from 1-40. Me and my housemate were always in together, me playing a rogue and him a mage. Now that WAS fun, even when we got owned by the leet 60s walking about. Sadly it is not sustainable, it's all about pleasing a bunch of no life kids (and a surprising number of grown ups) that think they are really elite because they spend 4-8hours daily grinding.

  • godpuppet- Thu Aug 23 2007 6:25AM
    • So what does this have to do with the "state of MMORPG's" as far as I can see, this is just a fanboi UO rant.

  • Cereo- Thu Aug 23 2007 7:16AM
    • Part 1... he didn't finish it. He just touched where it all started so far, so its all we can really comment on right now.

  • heerobya- Thu Aug 23 2007 8:48AM
    • true Cereo, part two coming later today.

      Part two-The Great Sandbox and beyond...

  • neschria- Thu Aug 23 2007 3:14PM
    • I played UO back before the Felucca-Trammel split. I came back briefly just after that, but I am afraid I wasn't a fan of the change, even though I wasn't a PK type. Nonetheless, I pretty much agree with everything you have to say. What was there to do in UO? Anything you wanted to do! And the interactions between players always kept it new.

  • sage707a- Mon Sep 03 2007 1:20AM
    • Great post.. I agree that UO was by far the best mmorpg ever made. Nothing can even come close to it..... Most of the people that whine about it are the ones who either never played it, or got their a$$ kicked :).

      I hope some company gets the balls to develop a game that allows people to express their freedom. I love pk'ing and ruining the game for others, thats to bad if its you-- why is this? because there is nothing more satisfying then making some kid, or immature 'adult' cry over pixels!!!. Weeee :)