Foundational Principle #10 has to do with pride.
"…. Slaying all the bad guys, breaking their pride. Burn this, burn that, can you break their Pride?
First, thanks and credit to the Canada’s Five Man Electrical Band from whose work I have drawn upon for the title of this blog posting. Secondly, the concept of “Pride” is truly an important principle for Camelot Unchained and, IMO, should be as well for any game that features RvR as the cornerstone of its design.
I have chosen to use the word “Pride” to encompass a wide range of individual prides such as racial pride, class pride, guild pride, realm pride, server pride, etc. all of which must be present in CU it is truly to succeed over time. As usual and without further ado, let us see how the concept of these prides applies to CU.
I’ll start by addressing the issue of realm pride as that is the first choice that players will make during CU’s character creation process. There are truly no “good guys” or “bad guys” in CU, at least in the traditional sense, as each realm’s actions are motivated by their instincts for self-preservation and survival. The influx of power through the Veil destroyed the world that existed before the piercing and these three realms and their leaders are pitted against each other, jockeying for survival in a very harsh and hostile environment. Of course, each realm views its motives and actions through its own filter as being pure, noble, and the best solution to the world’s problems.
The Tuatha De Danann are simply trying to restore balance to the world and to begin to prepare for another apocalypse; the Vikings are looking for new lands to settle on and rebuild, and the Arthurians are looking to unite the world under Arthur’s banner and civilize and tame a hostile world. It is CSE’s job to ensure that each of these three realms, divided as they are currently, are different enough from each other so that they do not feel homogenized but at the same time, we must ensure that each realm is appealing to players.
Amongst other tasks, we must create enough lore and backstory to give our players a good understanding of each realm, its inhabitants and why that realm believes it is the best hope for this troubled world. An important part of that lore and backstory will belong to the races that inhabit each realm and serve as its leading citizens.
Racial pride is an important part of realm pride and just as with the realms, we have to construct each race to be unique, interesting, and appealing to gamers. If prospective players do not connect with each realm’s races, they probably will not join that realm and if enough players feel that way, well, there will be a massive realm imbalance and that alone could doom the game to failure. Lore and backstory will help but it has to go even further than that with the individual races. As we did with the realms, we will not homogenize the races and, as we are following the rock, paper, scissor approach, every race must have their own advantages and disadvantages, strengths and weaknesses, etc."
Continue reading here: http://camelotunchained.com/en/foundational-principle-10/