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Camelot Unchained Revealed

Follow my journey in Camelot Unchained.

Author: gylnne

Camelot Unchained Kickstarter Update #52! Race animation test and more

Posted by gylnne Thursday June 20 2013 at 6:03PM
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Yesterday Mark at CSE posted kickstarter update #52 with a background story for the Dvergar (Dwares) and how the "Piercing of the Veil" changed them.

Also for your viewing pleasure is a short new render of the St'Rm in a animation test.

And last but not least some earlier concept art for the Dvergar race. Enjoy!

 

"Folks,

   "Today's update has lots of goodness in it. First up is a new render of the St'Rm in a full and glorious animation test. Not finished by any means but this test shows you a wee bit more than we did the last time and that's a very good thing. I hope you like what you see and I promise that if we can ever get one of her race to join us in our studio, we'll hook her up to MoCap and do even better. :)

   Secondly, it's storytelling time here! For today's tale, I'm happy to present a small piece of the origin story of the Dvergar (Dwarves). The tale was written by me, which means that it has some good ideas, some very mediocre writing and a bit of humor. Fortunately, and most importantly, it is accompanied by some awesome early concept art from Michelle and Sandra. In looking at our concepts for the Dvergar, please keep the following things in mind:

1) We are not looking for create "Generic Fantasy Dwarf V9999999" and we hope that the vast majority of you feel the same way.  Just like some of the other concept pieces we have released so far, our Dvergar harken back to their legendary roots but through the power of the Veilstorms, they are evolving into their own unique race. Different from most "traditional" dwarves, yes but I believe in a direction that fits the world of Camelot Unchained and the game we are creating.  

2) The art is, as usual, in its most embryonic form so remember when the discussions/critiques begin.

3) Each piece of concept art is numbered. Please feel free to discuss this update on our forums and use the numbering system when referring to which ones you like, don't like, etc.

4) I'm not a talented/great/good/etc. novelist or writer, etc., just a guy who likes to tell some stories. Like the concept art, this was a fairly quickly written and edited piece and nothing in it is final. It's simply a "concept story" as it were and nothing more. It isn't, dare I say it (dare, dare!), set in stone. :) 

I hope you enjoy the St'Rm animations and the Dvergar concept and and art. For the tale, if you aren't grabbing pitchforks and tar and feathers in protest of my writing, I'll consider that a win. :)

That's it for today!"

-Mark"

 

Check out the background of the Dvergar, St'Rm animations and concept art over here:

Update #52

Camelot Unchained Gets New Concepts, Renders and Animation Test Video

Posted by gylnne Thursday June 6 2013 at 7:01PM
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Yesterday City State Entertainment released new pieces of concept art and an animation test video as part of the latest kickstarter update.

 

Here is some concept art. The video can be viewed over at the kickstarter page.

 

 

 

 

New Camelot Unchained Concept Art and Video Show Banshees, Animation Cycles

Posted by gylnne Monday June 3 2013 at 11:10AM
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Hi folks,

Been a while since I had an update on Camelot Unchained but CSE has released a new art update.

And since my friend, Giuseppe over at dualshockers.com has already covered it will let him describe it for you.

 

"It’s been a little while since when I had a chance to post about Camelot Unchained, but today City State Entertainment posted a new update, showing more early-production assets about the successfully kickstarted RvR MMORPG.

We got some lovely pieces of concept art showing ideas for everyone’s favorite screaming undead: the banshee, and a few animation cycles showcasing a Tuatha De Danann model as he rolls and tumbles to figure out approximate timing, core game play, and cape interaction.

The official backers’ forums are also up and running, and backers are being invited to it in batches. As any MMORPG forum, conversation is already quite lively and spirited, and hopefully it’ll serve as a forge for good ideas that could go into the game."

Continue reading over here:  New Camelot Unchained Concept Art